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Steam News14 April 20262mo ago

Post-release update #5

We're happy to announce a new update of Heroes of Science and Fiction, this time with more features (and no fewer bugfixes).

In this update4

Full notes

Full Heroes of Science and Fiction update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes7 additions7 changes1 removal
  • Gameplay
  • Server
  • Performance
  • UI and audio
  • Fixes
  • Maps
addedWe're happy to announce a new update of Heroes of Science and Fiction, this time with more features (and no fewer bugfixes). :) Also, we have a small roadmap update to give you a better idea what features and content is coming in the upcoming months, see below!
changedFeatures and improvementsTeam play in multiplayer, including shared fog of war, sending resources
addedFeatures and improvementsAdded Vsync option to sync only to half of the refresh rate of the monitor
addedFeatures and improvementsEnabled cloud save for victory saves from the campaign which used to unlock other levels
addedFeatures and improvementsAdded "Besieger Tools" equipment
changedFeatures and improvementsMore optimization, including micro-stutters in combat and material handling (this is related to the slow base-to-map transitions where we kindly ask Unity to cleanup unused stuff)

Heroes of Science and Fiction changes

addedWe're happy to announce a new update of Heroes of Science and Fiction, this time with more features (and no fewer bugfixes). :) Also, we have a small roadmap update to give you a better idea what features and content is coming in the upcoming months, see below!
changedTeam play in multiplayer, including shared fog of war, sending resources
addedAdded Vsync option to sync only to half of the refresh rate of the monitor
addedEnabled cloud save for victory saves from the campaign which used to unlock other levels
addedAdded "Besieger Tools" equipment

We're happy to announce a new update of Heroes of Science and Fiction, this time with more features (and no fewer bugfixes). :) Also, we have a small roadmap update to give you a better idea what features and content is coming in the upcoming months, see below!

Features and improvements

  • Iron mole mode and old-school hazard are now separate options

  • Single commander mode

  • Team play in multiplayer, including shared fog of war, sending resources

  • Added Vsync option to sync only to half of the refresh rate of the monitor

  • Enabled cloud save for victory saves from the campaign which used to unlock other levels

  • Added "Besieger Tools" equipment

  • More optimization, including micro-stutters in combat and material handling (this is related to the slow base-to-map transitions where we kindly ask Unity to cleanup unused stuff)

  • Progress on AI performance/memory optimization

  • Changed transition from base to map to a more subtle fadeout from black, disabled whoosh sound

  • Added simple procedural squash-and-stretch turn animation in combat for units without dedicated turn animations

  • Added visual indication for not enough move points when using teleport, fixed route visualization not taking into account teleport cost

Fixes

  • Fixed the "Who knew this could happen" achievement not unlocking when a commander gets caught in a dangerous object

  • Fixed Tumori siege background was visible in the next siege battle

  • Sovereign Base 16:10 bottom screen gradient bar fix

  • Fixed AI commanders could get really confused when stuck on a bridge blocked from both sides

  • Fixed Merchant badge usage disabling smuggler den and slave camp indefinitely

  • Fixed tactics position not saved during first use of tactics on units that stayed at their original position

  • Fixed tactics order could get messed up after transferring a commander's army to a base

  • Fixed players with no commanders breaking Eyeball Tower statistics dialog and getting the game stuck

  • Fixed Tumori base was never used in generated map

  • Added a 'continue' button in multiplayer when the host loses during an AI player's turn as you would be currently forced to exit the match

  • Fixed landlord achievement not unlocking when taking bases by combat

  • Various small UI and text fixes and improvements

  • Campaign - Empire level 3 - Fixed a rare occasion when the fight could not start properly if the enemy commander stood right in the middle of one particular even

  • Campaign - Children level 1 Doctor Brown could appear to be stuck due to not having any targets nearby

  • Campaign - Children level 3 - Tumori could kill Furret, which breaks one of the important events

  • Campaign - Fossorians leve; 1 -The spacebar was marked as forbidden despite already being present in the base

  • Campaign - Sovereign Fleet level 2 - a step on event on the same place as unit danger zone, causing troubles if commander has negotiator skill - fixed

Roadmap

Here's our updated roadmap - and more info on the two teased DLCs is coming soon!

Community discord server

You're more than welcome to join us and the community on our Discord to discuss feedback, help us with bug reports or just have a chat with other players!

Steam post image

Source

Steam News / 14 April 2026

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