Heroes of Might and Magic: Olden Era
Steam News 21 May 20263h ago

Patch #7: Removing Abuses and Improving Campaign

Greetings, Heroes! A new update is now live! This patch focuses on significantly improving the overall campaign experience, eliminating progression-breaking script crashes, and optimizing map areas. We have also fixed s…

Update log

Full Heroes of Might and Magic: Olden Era update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

34 fixes6 additions5 changes4 removals
  • Maps
  • Gameplay
  • Fixes
  • Store
  • Balance
  • UI and audio
fixedGreetings, Heroes!A new update is now live! This patch focuses on significantly improving the overall campaign experience, eliminating progression-breaking script crashes, and optimizing map areas. We have also fixed several bugs that were unfairly abused in some games, ensuring a fair and competitive playing field for everyone.
changedGreetings, Heroes!Additionally, this update introduces a couple of quality-of-life features: the in-game bug-report form has been slightly improved, and you can now select an alternative starting camera position during combat.
addedNew FeaturesAdded an alternative starting camera position in combat. It allows you to zoom the starting position in a little closer or, conversely, further out.
fixedBug FixesFixed the pocket dimension logic with the "Direct Supervision" skill that allowed army size to be doubled.
fixedBug FixesFixed a bug that doubled garrison troops during a city siege.
fixedBug FixesFixed incorrect behavior of the "Taunt" effect.

Greetings, Heroes!

A new update is now live! This patch focuses on significantly improving the overall campaign experience, eliminating progression-breaking script crashes, and optimizing map areas. We have also fixed several bugs that were unfairly abused in some games, ensuring a fair and competitive playing field for everyone.

Additionally, this update introduces a couple of quality-of-life features: the in-game bug-report form has been slightly improved, and you can now select an alternative starting camera position during combat.

Rest assured, the next patch is already on the way! Get ready to see it next week — its main focus will be balance changes, and we cannot wait to share them with you!

Changelog

v. 0.80.16

New Features

  • Added an alternative starting camera position in combat. It allows you to zoom the starting position in a little closer or, conversely, further out.

Bug Fixes

  • Fixed the pocket dimension logic with the "Direct Supervision" skill that allowed army size to be doubled.

  • Fixed a bug that doubled garrison troops during a city siege.

  • Fixed incorrect behavior of the "Taunt" effect.

  • Fixed a bug where the camera would sometimes zoom in too far at the start of combat.

  • Disabled camera position saving between battles.

  • Fixed a bug where a hero on the map could not interact with a city by pressing Space.

  • Fixed a bug that made it impossible to use a hero's strike when using the upgraded Excalibur.

  • Fixed incorrect camera behavior in certain situations.

  • Fixed tournament information display after loading a save.

  • Fixed UI breaking when loading the game in map view mode after one of the participants had left the match.

  • Fixed incorrect display of the name of a participant who lost or left the game.

  • Fixed the "Perception" sub-skill of the "Insight" skill.

  • Fixed Cyrillic character display in player nicknames.

Campaign

⚠️ Most fixes will not apply to saves made inside a mission prior to the patch ⚠️

General

  • Fixed game area layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.

  • Fixed the timing of story dialogue windows in a number of missions — dialogues following the defeat of story enemies now play strictly after their death animation, not before it.

  • Necromancy is now enabled by default for Necromancer heroes.

"Into the Woods"

  • Fixed a bug that caused the dialogue with the Crystal Canyon guards to repeat after the player chose to attack them.

"Never-ending Conflict"

  • Removed a pile of resources that was located inside decorations and was inaccessible.

  • Added unique inventory icons for quest-related items.

"Burning Hearts"

  • Fixed a bug in the dialogue with the builders: selecting "Give Resources" now correctly deducts them from the player's total.

  • The builders' quest is now correctly removed from the journal if the player changes their mind about fulfilling the conditions and decides to attack them instead.

  • Fixed a bug where Ignatius would appear in the final dialogue even when he shouldn't have. ;)

  • The neutral Warlock will no longer return and attack the spies at the portal.

"Deal with a Vampire"

  • Fixed bugs with quest markers.

"Saving the Knight"

  • Fixed a critical bug related to the Sentinel of Glory that broke all subsequent mission scripts.

  • Fixed a critical bug related to the Troglodyte that broke all subsequent mission scripts.

  • Fixed the Troglodyte dialogue replaying after selecting "Attack."

"Renegade"and/or"Corruption"

  • Fixed a bug where, during the amplifier destruction quest, the player received a negative effect despite having the option available to avoid it.

  • Added a unique model and icon for one of the quest items.

  • Fixed a bug that caused an infinite tactical phase in the battle with the Necromancer at the portal.

  • Updated the bonus movement point logic for all heroes.

  • Minor mission balance tweaks.

  • Fixed quest markers.

  • Fixed a bug that caused an error in one of the quests.

  • Replaced one outdated voice-over audio track.

"Alvar Diruil"

  • Fixed a bug that allowed one of the battles to be skipped.

  • Map exit points and paths leading to them are now more visually prominent.

  • Fixed incorrect speaker name and portrait display in certain dialogue lines.

Scenarios

⚠️ Most fixes will not apply to saves made prior to the patch ⚠️

General

  • Fixed game territory layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.

"Fun and Graves"

  • Fixed a bug that blocked mission completion after winning in one of the possible situations.

  • Fixed a bug where the game incorrectly registered the death of one of the characters.

  • Fixed the portrait of one of the non-player characters.

"Glittering Strait"

  • Fixed a bug that caused an empty, broken dialogue to appear.

Localization

  • Updated localization for all languagesadded translations for new settings, fixed errors, etc.
  • Added the ability to select the localization language in the bug report submission form.

Steam reviews — thank you!

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Official Wiki

New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!

Join the Community

Stay informed and share your victories with the community! Follow us on Discord, Steam and Facebook for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!

With love,

💙 Unfrozen Team

Source

Steam News / 21 May 2026

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