Full notes
Full Heroes of Magic and Steel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
- Maps
After nearly a year and a half of development, the big day has finally arrived:
Heroes of Magic and Steel is now available on Steam!
From the very beginning, our goal was to create a game capable of combining tactical combat, deckbuilding, strategic decision-making, and a rich fantasy universe into a highly replayable experience.
Throughout this journey, every hero, card, enemy, comic page, and gameplay system was carefully designed and refined by our team. We worked hard to create a game where each run feels unique, offering players new strategies and possibilities every time they play.
We would like to sincerely thank everyone who supported us along the way. Whether you added the game to your wishlist, followed our development updates, participated in demos, shared our content, or simply believed in the project, your support helped make this launch possible.
We Are Listening to Your Feedback
Launch day is only the beginning of our journey.
We are closely monitoring player feedback, reviews, bug reports, balance suggestions, and community discussions. Our goal is to continue improving Heroes of Magic and Steel and making it the best experience it can be.
If you encounter any issues or have suggestions, please let us know through the Steam Community forums or our Discord server. Your feedback is extremely important and helps us shape future updates.
Thank You So Much!
From everyone at Gaister Studios, thank you for being part of this very special moment.
We hope you enjoy building your teams, discovering powerful combinations, exploring the game's story through its comics, and creating your own strategies throughout countless adventures.
See you on the battlefield!
Gaister Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
