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Steam News23 August 20241y ago

Patch 1.3.0 : Dark Woods NOW LIVE

Dungeon dwellers: Welcome to patch v1.3.0 ! New Content: Hidden realm: Dark Woods - The Black Smith - Friendlies - New Achievements Go grab the new version and see if you can find the entrance to the Dark Woods, unlock

Full notes

Full Heroes Of Loot: Gauntlet Of Power update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes19 additions3 changes0 removals
  • Gameplay
  • Compatibility
  • Store
  • Fixes
  • UI and audio
  • Balance
addedNew Content:Hidden realm: Dark Woods - The Black Smith - Friendlies - New Achievements
addedNew Content:Go grab the new version and see if you can find the entrance to the Dark Woods, unlock the new achievements, and make some new friends!
addedWhat's Next:With the first alternate realm added to the game, it's also the ground work done for more of those. I have a few ideas that will slowly drip into the game over the next few updates. This version also adds all the things needed to add various Friendlies, the first friendlies are simply helping you in your attacks, but it would be cool to also have some Friendlies that maybe collect the loot for you, or maybe defend you?
addedWhat's Next:I also have plans to add a new unlockable character to the mix, which will use the Knife as the base weapon, so stay tuned for that one!
addedWhat's Next:And finally, high on my list, is a change to the weapons. Right now all weapons fire at the same fire-rate, which is nice, but it would be pretty interesting if not all weapons have the same fire-rate! That would add some extra tactical decisions on what you mount and where you mount it.
addedWhat's Next:It will also open up the game to add a couple of items to increase fire-rate on a weapon or specific type of weapons. The downside is that I need to do a lot of balancing tests after I make some of those changes happen! And that usually takes a lot of gameplay sessions and time. I'll try to have a BETA branch setup for that once I'm ready, and hopefully you can help me out testing it!

Heroes Of Loot: Gauntlet Of Power changes

addedHidden realm: Dark Woods - The Black Smith - Friendlies - New Achievements
addedGo grab the new version and see if you can find the entrance to the Dark Woods, unlock the new achievements, and make some new friends!
addedWith the first alternate realm added to the game, it's also the ground work done for more of those. I have a few ideas that will slowly drip into the game over the next few updates. This version also adds all the things needed to add various Friendlies, the first friendlies are simply helping you in your attacks, but it would be cool to also have some Friendlies that maybe collect the loot for you, or maybe defend you?
addedI also have plans to add a new unlockable character to the mix, which will use the Knife as the base weapon, so stay tuned for that one!
addedAnd finally, high on my list, is a change to the weapons. Right now all weapons fire at the same fire-rate, which is nice, but it would be pretty interesting if not all weapons have the same fire-rate! That would add some extra tactical decisions on what you mount and where you mount it.

Dungeon dwellers: Welcome to patch v1.3.0 !

New Content:

  • Hidden realmDark Woods - The Black Smith - Friendlies - New Achievements

Go grab the new version and see if you can find the entrance to the Dark Woods, unlock the new achievements, and make some new friends!

What's Next:

With the first alternate realm added to the game, it's also the ground work done for more of those. I have a few ideas that will slowly drip into the game over the next few updates. This version also adds all the things needed to add various Friendlies, the first friendlies are simply helping you in your attacks, but it would be cool to also have some Friendlies that maybe collect the loot for you, or maybe defend you?

I also have plans to add a new unlockable character to the mix, which will use the Knife as the base weapon, so stay tuned for that one!

And finally, high on my list, is a change to the weapons. Right now all weapons fire at the same fire-rate, which is nice, but it would be pretty interesting if not all weapons have the same fire-rate! That would add some extra tactical decisions on what you mount and where you mount it.

It will also open up the game to add a couple of items to increase fire-rate on a weapon or specific type of weapons. The downside is that I need to do a lot of balancing tests after I make some of those changes happen! And that usually takes a lot of gameplay sessions and time. I'll try to have a BETA branch setup for that once I'm ready, and hopefully you can help me out testing it!

-- Full changes list

  • fixed: Fairy Crown appears in shop

  • fixed: Dice changes in shop are not permanent (return to shop and they are reset)

  • fixed: achievement progress for biologist and collector was not showing correctly

  • addednew achievements for each character and difficulty mode
  • added: achievement for Pill Tester

  • added: Black Smith

  • added: Black Smith: Unmount option

  • added: Black Smith: Swap weapon options

  • added: Black Smith: Repair/Fix weapon option

  • addednew Wood critters
  • added: Dark wood area

  • added: boss: King Stout

  • added: Friendlies - Fairy

  • added: Item - Fairy Crown

  • added: Realm names to Dungeon progress bar

  • added: Blacksmith: Move option

  • changed: "Doctor" rooms now folded into "Specialist" rooms (can be BlackSmith + )

  • changed: Slightly lower HP on Rogue Skully

  • changed: Small increase in Mimic spawn rate

Source

Steam News / 23 August 2024

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