Full notes
Full Heroes Of Loot: Gauntlet Of Power update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Adventurer!
What changed
- Gameplay
- Balance
- Performance
- Events
- UI and audio
- Fixes
Heroes Of Loot: Gauntlet Of Power changes
Welcome to version 1.0.0 of Gauntlet of Power!
Last weeks Next Fest demo got a lot of new fans into the game, and I've been watching a lot of Youtube and Twitch videos playing the game, which is so cool to see :)
Based on those videos I was constantly making small changes and tweaks and fixes to the game, so this version isn't only the official release, it is also a very nice balanced update to the demo and the Steam Playtest build!
So go enjoy your time in the dungeon !
If you run into any issue or got questions, I'll try to monitor Steam discussions , but you are also more than welcome to visit the Discord (discord.gg/orangepixel) where I'll be hanging out most hours of the day in the coming week.
I'm already working on things for the first content update, but all ideas are very welcome, as I think together we can really build this game into one of our favorite roguelikes !
Full changes list
added: Gauntlet now shown on "game over "screen
added: playing-time now properly shows 2-digits for HH,MM,SS
added: load game now shows 2 digits for time played
added: Blackcard of Power now also triggers powerup
added: Blackcards to Codex ("Loot")
added: Forged cards to Codex ("Loot")
added: Monk now locks room until done talking
added: Run stats tracking
added: extra union-weapon info to Codex pages
added: Statistics to Codex
changed: balance changes to droprates
changed: Gem-trade rooms appear less frequent
changed: minor balancing tweak to Flame critters and their dropped-falmes
changed: small improvement to Muddy's attack patterns
- changedimproved Cap'n'Bone attack pattern
changed: balance-tweak for tiny-key droprate in later dungeons
- changednew Monster-spawn effect
fixed: energy-decrease digits sometimes seem to render wrong
fixed: Bombies were sometimes attacking due to a level-up event
fixed: using panic-button when in start room does take Loot, does not give HP (and should be blocked maybe?)
fixed: ToFu energy decrease is instant (bug)
fixed: Blackcards not activating
fixed: rebalanced Rogue Skully energy levels (less grindy)
fixed: King Loot giving forged card animations
- changedChanged dungeon-level progress (avoiding player confusion on dungeon 2 and 4)
fixed: when in boss-room, minimap doesn't show boss-icon
fixed: Shoproom pool is not reset, only spawns hearts at some point
fixed: Shovel of descent should be "blocked" before dungeon 5 is reached
fixed: Leave gold key, return to room, gives double gold keys
fixed: continue game from pause menu can trigger a button press in-game
fixed: End-level or Pause sometimes show glowing Mount directions
Source
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