Full notes
Full Heroes Of Loot: Gauntlet Of Power update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Gameplay
- UI and audio
- Performance
- Fixes
Heroes Of Loot: Gauntlet Of Power changes
You can't have a great adventure without a bunch of friends! So the Heroes of Loot are reunited again as this demo brings the playable characters for Wizard and Valkyrie!
I'm still balancing their weapon stats and dodge moves, but take them for a spin and let me know how far you got!
https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/
So the update list is LONG this time, if you prefer shorter ones, come hang out on the Discord for the shorter "day by day" updates thanks to my Ori bot.
Version 0.0.7 of Gauntlet of Power comes with a bunch of fixes, improvements and of course new features. Like the playable characters, new enemies, and a collection of new items (my goal is to increase this towards a hundred items before we release..!)
There are als a couple of extra boss battles in there, and I randomized the order of encountering them for even more fun.
Next on the list of features is more special rooms where you can encounter NPC's who give you a quest, or maybe trade items with you, or other kind of adventurous interactions. Besides that a big missing feature is still weapon-combo's to unlock new special weapons.. I just have to figure out what kind of weapons !
So that's a couple of big things I plan on working on for the next demo!
Full changes list:
added: save/restore functionality to rooms for entities in it
added: persistent debris (blood,bones,etc)
- addedlittle HUD flash when XP bar is increased
added: bombs can now destroy room-obstacles
added: Compass shows in HUD near mini-map
added: a codex with info on the various items
added: "wood-breaking" sounds to floor-arrows being hit
added: Fireball cannons
added: Bouncing enemies
added: Shellies (enemy type)
added: master key "auto open" doors and treasures when touching them
added: Shellies and Choompa's drop loot when hit
added: make fireball-cannons destroyable with bombs
added: 360 fire turrets
added: Slowmotion time when player does a pickup-stance
added: Shellies and Choompa spawn count should increase in later levels
added: Alchemy - upgrades your bombs, so they can blow up treasure-room doors
added: Max-level to weapons
added: Weapon max-level status to level-up screen
added: tiny Choompa critters
added: Cyclo Brothers boss
added: code for the Minotaur mini-boss
added: slow "boss energy" increase when boss appears (dramatic effect)
added: Proper character-select screen
added: Time-slowdown to Wizard dodge move
- addednew Monster Spooky
added: Valkyrie character
added: Assign gauntlet weapons with controller using 360-degrees method
added: Wizard's use of Magic is more powerful
added: Visual changes to the Knife weapon (per level)
added: item Wings of Metal
added: item Wings of Wood
added: item: Blast Protector
added: item: Temporal Chest
added: item: Shovel of Descent: allows you to dig down to the next floor (skipping boss fight)
added: item: Ring of Teleportation - moves you to a random room on current floor
changed: Panic button now needs charging, but can be used multiple times
changed: cleaned up monster-generation and basic movement code (Re-usable)
changed: Screenshake moved to Render instead of World (Framework change)
- changedImproved key spawns (treasure room, tiny chests, etc)
- changedImproved look of Choompa's because of Tim's post :P
- changedtweaked the Axe weapon's movement some more
changed: randomise the boss order
changed: Title screen
changed: Made active items appear on special pedestal
fixed: Shellies shouldn't drop loot with every hit
fixed: destroyable objects sometimdes show statusbar (after room re-entry)
fixed: floor-arrows don't "delay" when in slow-motion mode
fixed: getting stuck in walls when moving from room to room
- fixedPanic button is not available in "starting room"
fixed: mouse cursor remains as visible pointer during gameplay
fixed: Player is invinceable when making a pickup-stance
fixed: Vertical room has vertical fireball gun on the edges. Should be horizontal
fixed: Choompa's can jump outside the level
fixed: Shellies can still get out of the level area. Rare ones even spawn outside of it
- fixedweapon mounting doesn't take into account the "new max" of the weapon
fixed: Warrior's dodge move's slide is way too long
fixed: Huge wall spike pillars don't pause when player has a Pickup-moment
fixed: dungeon-generation endless loop
fixed: compass teleportation to vertical/horizontal room should land near door, not room-center
fixed: Bomb-count not reset between games
fixed: Bosses being massively damaged by a single shield hit
fixed: Pickup-flare lasts longer than pickup-stance
fixed: Last item not shown in Codex
Source
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