What changed
0 fixes1 addition0 changes0 removals
addedAnother day and we've made another step forward in enhancing the overall player experience. Here is what we've achieved in terms of fixes in this latest build - - Fix - crash bug when opening Inventory / Merchant when you have a large - number of high level items. - Fix - Daily Login rewards getting reset to day 1. - Fix - Missing textures on Shield Kid Brynn. - Put in a temporary fix for Spiderbot Spindle Skill Accelerate. - Added language change option in the settings screen (click the cog in the games main menu). You will need to manually restart the game for the new language setting to apply. Keep the discussions coming. Click on, hero. Click on!
Heroes of Havoc: Idle Adventures changes
addedAnother day and we've made another step forward in enhancing the overall player experience. Here is what we've achieved in terms of fixes in this latest build - - Fix - crash bug when opening Inventory / Merchant when you have a large - number of high level items. - Fix - Daily Login rewards getting reset to day 1. - Fix - Missing textures on Shield Kid Brynn. - Put in a temporary fix for Spiderbot Spindle Skill Accelerate. - Added language change option in the settings screen (click the cog in the games main menu). You will need to manually restart the game for the new language setting to apply. Keep the discussions coming. Click on, hero. Click on!
Another day and we've made another step forward in enhancing the overall player experience. Here is what we've achieved in terms of fixes in this latest build - - Fix - crash bug when opening Inventory / Merchant when you have a large - number of high level items. - Fix - Daily Login rewards getting reset to day 1. - Fix - Missing textures on Shield Kid Brynn. - Put in a temporary fix for Spiderbot Spindle Skill Accelerate. - Added language change option in the settings screen (click the cog in the games main menu). You will need to manually restart the game for the new language setting to apply. Keep the discussions coming. Click on, hero. Click on!