Exciting New Enhancements to "Heroes of Eternal Quest" Demo!
Hey Questers! We're thrilled to share some game-changing updates for "Heroes of Eternal Quest" demo build.
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Full Heroes of Eternal Quest update
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Hey Questers!
What changed
0 fixes4 additions4 changes0 removals
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addedWe're thrilled to share some game-changing updates for "Heroes of Eternal Quest" demo build. We've been listening to your feedback and have implemented some exciting changes that not only enhance your gaming strategy but also bring a whole new layer of depth to the gameplay. Let's dive in and see what's new!
changedWe noticed that most players did not understand what the "Magic Damage" or "Magic Defense" statistics did. Therefore, to improve the gameplay strategy and make weapon mixing more appealing, we created an elemental damage system.
changedNow, magical damage is divided into "Fire Damage," "Ice Damage," "Poison Damage," and "Lightning Damage." Each attribute grants a unique ability, for example, ice damage slows down enemies, and fire damage creates area damage burning enemies. Thus, a player can mix an ice weapon with a fire weapon, benefiting from both attributes. Some enemies are weak against specific elements, so the player can prepare their deck of cards and purchases in the shop depending on each floor of the tower.
changedWe have implemented an automatic leveling system where the tower adapts to the player's level, greatly minimizing the luck factor and giving more importance to gameplay strategy. We have also reduced the difficulty level at the beginning of the game.
addedWe have added 2 new cards to empower the player at the start of the game, available in the demo.
addedWith these improvements, we believe that the game will largely eliminate the luck factor, enhance gameplay strategy, introduce new cards based on elemental attributes, and increase the appeal of Eternal Quest.
Heroes of Eternal Quest changes
addedWe're thrilled to share some game-changing updates for "Heroes of Eternal Quest" demo build. We've been listening to your feedback and have implemented some exciting changes that not only enhance your gaming strategy but also bring a whole new layer of depth to the gameplay. Let's dive in and see what's new!
changedWe noticed that most players did not understand what the "Magic Damage" or "Magic Defense" statistics did. Therefore, to improve the gameplay strategy and make weapon mixing more appealing, we created an elemental damage system.
changedNow, magical damage is divided into "Fire Damage," "Ice Damage," "Poison Damage," and "Lightning Damage." Each attribute grants a unique ability, for example, ice damage slows down enemies, and fire damage creates area damage burning enemies. Thus, a player can mix an ice weapon with a fire weapon, benefiting from both attributes. Some enemies are weak against specific elements, so the player can prepare their deck of cards and purchases in the shop depending on each floor of the tower.
changedWe have implemented an automatic leveling system where the tower adapts to the player's level, greatly minimizing the luck factor and giving more importance to gameplay strategy. We have also reduced the difficulty level at the beginning of the game.
addedWe have added 2 new cards to empower the player at the start of the game, available in the demo.
We're thrilled to share some game-changing updates for "Heroes of Eternal Quest" demo build. We've been listening to your feedback and have implemented some exciting changes that not only enhance your gaming strategy but also bring a whole new layer of depth to the gameplay. Let's dive in and see what's new!
-Now you can mix weapons; from now on, the equipment card mixing system will be available, - where 2 cards of the same rank will create one of higher rank, improving its statistics.
-We noticed that most players did not understand what the "Magic Damage" or "Magic Defense" statistics did. Therefore, to improve the gameplay strategy and make weapon mixing more appealing, we created an elemental damage system.
Now, magical damage is divided into "Fire Damage," "Ice Damage," "Poison Damage," and "Lightning Damage." Each attribute grants a unique ability, for example, ice damage slows down enemies, and fire damage creates area damage burning enemies. Thus, a player can mix an ice weapon with a fire weapon, benefiting from both attributes. Some enemies are weak against specific elements, so the player can prepare their deck of cards and purchases in the shop depending on each floor of the tower.
We have implemented an automatic leveling system where the tower adapts to the player's level, greatly minimizing the luck factor and giving more importance to gameplay strategy. We have also reduced the difficulty level at the beginning of the game.
We have added 2 new cards to empower the player at the start of the game, available in the demo.
With these improvements, we believe that the game will largely eliminate the luck factor, enhance gameplay strategy, introduce new cards based on elemental attributes, and increase the appeal of Eternal Quest.
Moving forward, we will be posting updates on game changes and sharing our development progress regularly. Make sure to stay tuned for all the latest news! If what you've read sparks your interest, consider adding "Heroes of Eternal Quest" to your wishlist. We're excited to continue this journey with you all.