In this update9
Full notes
Full Heroes of Book & Paper update
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What changed
- Gameplay
- Balance
- UI and audio
- Events
Heroes of Book & Paper changes
v1.50
GENERAL
Combat messages have been slightly improved to make them more readable.
The Wizard class loses Light Spell as one of its possible starting spells. Instead it has a new spell: Blinding Blast.
- New SpellBlinding Blast. (This spell, besides being chosen by the Wizard class at character creation, can be learned in the Wizard Towers by handing over a magic scroll. Only available to characters with a Wisdom value of less than 11).
LightSpell's image is now used by the Blinding Blast spell (LightSpell now has a new image).
Increased the WIS value required to learn spells in Wizard Towers and Scholar Guilds by one point.
The Disintegrate spell can now no longer be obtained in the Scholar's Guild, only in Wizard Towers. The same goes for the Weakness spell.
Chances of obtaining the Summon Root Folk spell have been increased for those fighter class characters who turn in a magic scroll.
Classes with fighting prowess are now always guaranteed a combat support spell when they turn in a magic scroll at wizard towers or scholar guilds.
Magic Blade spell has been added as a possible spell to obtain in Scholar's Guilds.
Magic books found in libraries no longer give ‘Disintegrate’ as a possible spell. This spell has been changed to ‘Glacial Blast’ in the magic books.
Added a few more options for evil characters in some adventures.
Some allies can now display messages with what they say, think or feel. Or they can offer us some kind of help.
New images of adventure locations.
Changed images of two generic guardsmen.
Changed the generic image of the money changer.
Changed generic image of Orc #2.
Slightly increased the volume of the ‘Drinking’ sound.
CAMPAIGN
Characters starting a campaign will now start with 3 gold instead of 1.
YOUR FIRST ADVENTURE
Added new page between the well and the grove. On this new page 4 different events can occur: The hunter's dog, the giant bee, the owl or the dwarf merchant (The dog event has only 1 chance in 3 to be generated each time the adventure is played).
Added owl sound.
Added dog sounds.
THE BARBARIAN
The image of Prince Cobra's lieutenant has been changed.
The image of the necropolis in the adventure has been reduced to make room for the characters that can appear in this place.
THE LABYRINTH
The image of the clay Golem has been changed.
Added detail to the image of the door leading to the Goblin King's throne room.
The image of 'Good and Evil Gate' has a little more luminosity.
SONG OF KINGS & WARS
Added new page before the final battle. The final battle didn't quite suit me as it was just one of the many fights in the game, so I decided to make it a pre-event before the battle. This event is randomly generated among these three possible ones: Cavalry charge, rain of arrows, and fear among the troops.
In the gardens of Caebrend Castle you can now also find Healing Plants.
The dying knight that may appear on the path of this adventure can now only be healed with Healing Plants.
The option to 'Steal the last breath' from the dying knight in this adventure will only be available if the player character is a Necromancer. If the player plays another class, a new ‘Loot the Fallen Knight (Only Evil)’ option is generated.
Bard class characters can be found by searching the graveyard of Aslona for the elusive ‘Bone Flute’ (One chance in seven).
THE COBRA'S ARK
Added new adventure page
The Waterfall.
This page has 3 possible events
The prisoner of the waterfall, the mysterious cave, or the quiet waterfall.
Added waterfall sound.
Added the possibility to attack the jungle woman. (Option for evil characters only).
Increased the damage Beldar can do if you fight him by 1. (Also now awards 5 bonus experience points for defeating him).
The image of the exterior of the Cobra Palace has two snake statues as additions.
THE LOST CITY
The version generated for this story is no longer randomly generated. A start page has been included for this adventure where players will be able to choose which version of the story they want to play.
A new setting page has been added near the end of this adventure.
An option to confront your pursuers has been added to the last page of this adventure. This gives players the possibility to fight or flee.
THE DARK ROCK
The useful item for the mission is no longer the Bone Flute, it is now the Seal of Kutchek.
The image of the Gate Demon has been changed.
NPCs can now say a phrase when arriving at the Dark Rock.
Bard class characters can find by searching the cannibal territory, in the pile of bones, the elusive ‘Bone Flute’ (One chance in three).
Thank you for reading -
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