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Steam News29 March 20263mo ago

Devlog #3

Hello heroes! We’ve had our heads down in the project for quite a while now, and we really wanted to pop in and share how things are moving along. Tldr: great. Want to know more?

In this update4

Full notes

Full Heroes of Anirea update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello heroes!

What changed

0 fixes2 additions4 changes0 removals
  • UI and audio
  • Events
  • Gameplay
  • Maps
changedTaking ShapeIn parallel, we’re giving the UI a major overhaul . We want it to feel modern, clean, and most importantly not overwhelm you with information. Our goal is for everything on your screen to feel intuitive and purposeful. We’re working hard on it!
changedPlaytests are paying off, but there’s still work to doOver the past few weeks, we’ve run several public playtests at live events. The reception has been incredibly positive, and we can't thank you enough for that. That said, we’re the first to admit the game isn’t quite as polished as we want it to be yet. There’s still room for improvement, and thanks to your feedback, we know exactly where to focus our efforts. The grind continues.
addedA question we’ve been meaning to askWe’re honored to see so many of you adding the game to your wishlists (it honestly means the world to us <3). However, we want to understand you better, so we’ve decided to ask you directly:
changedA question we’ve been meaning to askWould you like devlog videos? An AMA (Ask Me Anything) where you can pick our brains? Are you mostly just interested in getting your hands on a build as soon as possible? Or would you rather wait until the game is in a more advanced stage before diving in?
addedA question we’ve been meaning to askThere’s no wrong answer. Any feedback helps us figure out how to communicate better and what kind of content actually adds value for you. If you have two minutes, we’d love to read your thoughts in the comments.
changedAnd one last thing…Stay tuned.

Heroes of Anirea changes

changedIn parallel, we’re giving the UI a major overhaul . We want it to feel modern, clean, and most importantly not overwhelm you with information. Our goal is for everything on your screen to feel intuitive and purposeful. We’re working hard on it!
changedOver the past few weeks, we’ve run several public playtests at live events. The reception has been incredibly positive, and we can't thank you enough for that. That said, we’re the first to admit the game isn’t quite as polished as we want it to be yet. There’s still room for improvement, and thanks to your feedback, we know exactly where to focus our efforts. The grind continues.
addedWe’re honored to see so many of you adding the game to your wishlists (it honestly means the world to us <3). However, we want to understand you better, so we’ve decided to ask you directly:
changedWould you like devlog videos? An AMA (Ask Me Anything) where you can pick our brains? Are you mostly just interested in getting your hands on a build as soon as possible? Or would you rather wait until the game is in a more advanced stage before diving in?
addedThere’s no wrong answer. Any feedback helps us figure out how to communicate better and what kind of content actually adds value for you. If you have two minutes, we’d love to read your thoughts in the comments.

We’ve had our heads down in the project for quite a while now, and we really wanted to pop in and share how things are moving along. Tldr: great. Want to know more? keep reading :D

Taking Shape

One of the areas we’ve been focusing on most lately is the art direction. The in-game screenshots we’re sharing are meant to speak for themselves, and we truly feel the game is reaching a visual level that makes us genuinely proud. It’s incredibly satisfying to see all the pieces finally starting to click into place.

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In parallel, we’re giving the UI a major overhaul. We want it to feel modern, clean, and most importantly not overwhelm you with information. Our goal is for everything on your screen to feel intuitive and purposeful. We’re working hard on it!

Playtests are paying off, but there’s still work to do

Over the past few weeks, we’ve run several public playtests at live events. The reception has been incredibly positive, and we can't thank you enough for that. That said, we’re the first to admit the game isn’t quite as polished as we want it to be yet. There’s still room for improvement, and thanks to your feedback, we know exactly where to focus our efforts. The grind continues.

If all goes according to plan, we’re looking to launch a limited private playtest at the end of April. We’ll be sharing details on how to join very soon.

A question we’ve been meaning to ask

This part is important to us, so if you’ve made it this far, please give us a moment of your time.

We’re honored to see so many of you adding the game to your wishlists (it honestly means the world to us <3). However, we want to understand you better, so we’ve decided to ask you directly:

What do you want to see from us?

Would you like devlog videos? An AMA (Ask Me Anything) where you can pick our brains? Are you mostly just interested in getting your hands on a build as soon as possible? Or would you rather wait until the game is in a more advanced stage before diving in?

There’s no wrong answer. Any feedback helps us figure out how to communicate better and what kind of content actually adds value for you. If you have two minutes, we’d love to read your thoughts in the comments.

And one last thing…

We don’t want to spoil too much, but we have something coming up soon that we think you’re going to love.

Stay tuned.

Until next time!

The Heroes of Anirea Team

Source

Steam News / 29 March 2026

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