Full notes
Full Heroes of a Broken Land update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Maps
- UI and audio
Version 1.9 includes a number of improvements and content. There is now a equipment screen accessable from any town. This screen should make it easier to manage your heroes' equipment. Lizards and Adventurers can now learn how to spot secret doors. New worlds will now have weapon and armor stores scattered about, each holding a random selection of weapons and armor. Inns will also be found in new worlds, where you will find Heroes awaiting recruitment and will be able to rest to heal your party for a fee. Full list of changes:
Add a Equip Hero screen to manage all hero equipment (Equip icon in Town)
Lizard and Adventurers now get a Detect Secret (doors) skill at later levels
Add Armorsmith and Weaponsmiths to the World, selling random items (new game only)
Add Inns to the world, recruit random heroes and rest your party, rest and heal for $$$
Fixed trap, altar and fountain outcomes, prevent re-loading to retry (optional, new game only)
Tweak accessory loot drop chance
Show weapon specialization (yellow icon & hover text) in equip screen
Hide non-equppable items in equip screen
Enforce unique town names
Quick load (F9) works from combat
Fix some quick load issues when in the world map
Fix monster stats not resetting on new games
Clarify class skill lists a bit
Tweak spell filter button layout
Handful of UI, typos and various tweaks
Source
Changelog.gg summarizes and formats this update. How we read updates.
