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Steam News23 April 201511y ago

v1.17 Update! Item Management, End Game Fixes, and more!

This week's Hero Generations update is live, and it addresses one of your biggest player complaints - managing multiple items in the world!

Full notes

Full Hero Generations update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
addedVersion 1.17 Change ListWhen in a space with items on the ground, and your hands are full, a new UI will appear on the sidebar below your character that will show all items in the space. You can click on any of the "Items on Ground" buttons to swap the specific item with the last item in your hand. There is a maximum of 4 items allowed on the ground in a single space. Screenshot: http://imgur.com/gallery/QkKuOmz
addedVersion 1.17 Change ListTraits Full UI improved: The message that appears when you get a new trait when you trait slots are full is more user friendly. The message displays the function of the new trait you learned, the existing trait buttons now have roll-over tool-tips, and the "continue" button has had its text changed to "Pass" to clarify its function.
changedVersion 1.17 Change ListThe Volcano Boss (Demon) will now appear appropriately, as well as its associated quest.
fixedVersion 1.17 Change ListThe Monolith offering bowls now function properly. Also fixed a memory leak associated with this bug.
fixedVersion 1.17 Change ListOther nodes also fixed to update their visuals immediately on loading an area.
fixedVersion 1.17 Change ListMinor bug with ESC menu fixed.

Hero Generations changes

addedWhen in a space with items on the ground, and your hands are full, a new UI will appear on the sidebar below your character that will show all items in the space. You can click on any of the "Items on Ground" buttons to swap the specific item with the last item in your hand. There is a maximum of 4 items allowed on the ground in a single space. Screenshot: http://imgur.com/gallery/QkKuOmz
addedTraits Full UI improved: The message that appears when you get a new trait when you trait slots are full is more user friendly. The message displays the function of the new trait you learned, the existing trait buttons now have roll-over tool-tips, and the "continue" button has had its text changed to "Pass" to clarify its function.
changedThe Volcano Boss (Demon) will now appear appropriately, as well as its associated quest.
fixedThe Monolith offering bowls now function properly. Also fixed a memory leak associated with this bug.
fixedOther nodes also fixed to update their visuals immediately on loading an area.

This week's Hero Generations update is live, and it addresses one of your biggest player complaints - managing multiple items in the world! It also fixes/unlocks the volcano world end game issues many of you experienced. Here is the full change list!

Version 1.17 Change List

  • When in a space with items on the ground, and your hands are full, a new UI will appear on the sidebar below your character that will show all items in the space. You can click on any of the "Items on Ground" buttons to swap the specific item with the last item in your hand. There is a maximum of 4 items allowed on the ground in a single space. Screenshot: http://imgur.com/gallery/QkKuOmz

  • Traits Full UI improvedThe message that appears when you get a new trait when you trait slots are full is more user friendly. The message displays the function of the new trait you learned, the existing trait buttons now have roll-over tool-tips, and the "continue" button has had its text changed to "Pass" to clarify its function.
  • The Volcano Boss (Demon) will now appear appropriately, as well as its associated quest.

  • The Monolith offering bowls now function properly. Also fixed a memory leak associated with this bug.

  • The Monolith clock timer text now updates immediately upon entering the area, not after 1 move.

  • Other nodes also fixed to update their visuals immediately on loading an area.

  • Minor bug with ESC menu fixed.

  • Minor bug where some buttons could be hit during transition to menu fixed.

As always, let me know what you think, and post in this discussion forum if you run into any bugs. Also, if these changes address any issue you have called out in a user review, I'd appreciate having those updated to reflect the current build! If you haven't reviewed the game yet and are enjoying it, I'd also greatly appreciate having your recommendation. Thanks, Scott

Source

Steam News / 23 April 2015

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