Full notes
Full Hero.EXE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
Hero.EXE changes
Hey Pilots! Long time no see-- here's a nice juicy update to our Demo, complete with a massive Art & Animation overhaul!
Changelog:
+ Character Art Overhaul (incorporating Spine2D animation system) + Combat Stage Art Overhaul + Combat Projectile VFX Art Overhaul + New Cards added to the Pool + New Enemy Variants added + Partial Controller Support added (Combat-Only currently, still undergoing refinement) + Remappable Controls added to Options + Further SFX backend system improvements + Improvements and adjustments to VN Scenes + Improvements and adjustments to SFX + Various minor Bugfixes and Gameplay feel refinements - Further reduced frequency of Random Encounters
Known issues:
Phantom Tile highlights can occasionally be triggered by Health Volcano and Charge Attack - Grenade projectiles can occasionally get stuck spinning - Lovely.ldy enemy will occasionally not finish her attack animation
To see our Development Progress, check out our latest Kickstarter Update Post: https://www.kickstarter.com/projects/heroexegame/heroexe/posts/3736557
And if you'd like to give us your feedback, or encounter any bugs you'd like to report, come find us on our Community Discord-- let's chat! http://discord.gg/BHk2fJ6
EPILEPSY WARNING: Post-Credits scene has some flashing!
Source
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