Full notes
Full Heretic + Hexen update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Maps
Heretic + Hexen Update 2 introduces new additions to Raven Vault, gameplay improvements, bug fixes, and modding enhancements. Now available on all platforms!
✨New Features
We have updated the Raven Vault with a new batch of development materials found shortly before we released the game in August. Be sure to go through the sections and check everything out!
🧑🏭Fixes
General
Keys will no longer reset when respawning in cooperative mode when modern cooperative is disabled
Fixed some rare crashes around changing music when navigating through the Raven Vault
Sky drawing no longer repeats when looking straight up with the fullscreen HUD enabled
Heretic
Improved physics when walking over explosive pods, making them harder to accidentally slip off now
Tomed Dragon Claw sub-projectiles will no longer immediately explode when firing at the floor
Hexen
Enemies can no longer see or use melee attacks on you through polygonal objects
Class selection now works properly when changing class in split screen multiplayer
Disabled difficulty modifiers from incorrectly showing up when changing class
Fixed missing sprites in Mage's Arc of Death attack
🧑🏭🖥️PC Fixes
Vibration settings are now set correctly per player in split screen modes
🛠️🔀Modding Changes
Additional textures and flats from the Raven Vault added to HERETIC.WAD for use in mods
Added ability to override built-in state jumps in action functions via custom state labels, similar to community source ports
EXDEFS and ANIMDEFS lumps are now loaded 'cumulatively', i.e. all lumps of the same name will be loaded, instead of only the 'last' one
- EXDEFSAdded ability for actors to define a custom spawn ID for use in ACS scripts
- EXDEFSAdded ability to assign custom terrain definitions (e.g. water splashes, lava, ice) to floor textures
- EXDEFSAdded ability to add & replace strings (text) for all supported languages
- EXDEFSAdded ability to define custom switch textures
- EXDEFSAdded support for MBF21 functions
- GAMECONFAdded ability for a mod to override Enhancement options (e.g. force enhanced enemies/weapons/items on or off)
- GAMECONFAdded a new "gamedefaults" section which allows for customizing many previously-hardcoded values that differ per-game (e.g. menu sounds, falling damage, etc.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
