Here Comes The Swarm
Steam News 29 April 202621d ago

The Arcanist Update Has Arrived!

Hello Settlement Leaders! Our second major update: The Arcanist Update has arrived! In this update, you'll get to train a brand new player unit: The Arcanist. That Scorpion hurling attacks from the back of the Swarm wil…

Update log

Full Here Comes The Swarm update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello Settlement Leaders!

Extracted changes

0 fixes7 additions24 changes0 removals
  • Maps
  • Gameplay
  • Balance
addedOur second major update: The Arcanist Update has arrived! In this update, you'll get to train a brand new player unit: The Arcanist . That Scorpion hurling attacks from the back of the Swarm will no longer be the threat it once was, not with a firing squad of long-range blasting Arcanists .
addedThe ArcanistAdded the Arcanist , a powerful long-range unit that channels Arcana to unleash devastating attacks.
changedBase statsAttack Damage: 125
changedBase statsArmor Penetration: 10
changedBase statsMovement Speed: 3.5
changedEssencesPenetrating Shot: Attacks pierce all enemies, dealing 10% of total damage.
Pyromaniac Attack Range:14 to 13SPyromaniac Attack Range: 14 → 13 Splash Radius:5 to 4Pyromaniac Attack Range: 14 → 13 Splash Radius: 5 → 4 Armor:1 to 0Increased Priest base Healing Power:1 to 2

Our second major update: The Arcanist Update has arrived! In this update, you'll get to train a brand new player unit: The Arcanist. That Scorpion hurling attacks from the back of the Swarm will no longer be the threat it once was, not with a firing squad of long-range blasting Arcanists.

Patch Notes 0.2.4524

CHANGES & ADDITIONS

The Arcanist

  • Added the Arcanist, a powerful long-range unit that channels Arcana to unleash devastating attacks.

  • Trainable from the Barracks after completing the Stone Tier upgrade.

Base stats

  • Attack Damage: 125

  • Armor Penetration: 10

  • Movement Speed: 3.5

  • Attack Speed: 0.3

  • Attack Range: 16

Anyway, so she started blastin'

Essences

  • Overseer: Increases Gas, Wood, and Stone production by 40% for buildings within 10 range.

  • Spotter: Increases range of nearby units and defensive structures by +2.

  • Penetrating Shot: Attacks pierce all enemies, dealing 10% of total damage.

  • Weak Spot: Attacks apply a debuff that increases damage taken by 10%, stacking up to 5 times.

  • Ocular Implants: Increases attack range by +2 and vision range by +3.

  • Steady Aim: Reduces attack speed by 30%, increases attack damage by 30%.

  • Paralyzing Shot: Attacks have 10% chance to stun the target.

  • Devout: Grants +2 Arcana when cleansing a Shrine with an Arcanist.

  • Inject (Ability): Buffs an ally, increasing health, attack damage, armor, and scale for 40 seconds.

  • Mini Nuke (Ability): Throws a small Radiant Nova, costs 1 Arcana, and deals 2000 damage.

Upgrades

Barracks: Accelerator

  • Increases attack speed by 10%.

Blacksmith I: Quickstep

  • Increases movement speed by +0.5.

Blacksmith II: Truestrike

  • Increases armor penetration by +4.

Veterancy upgrade

  • Attack Speed: +0.5

  • Armor Penetration: +1

Elite upgrade

  • Attack speed: +5%

  • Armor Penetration: +2

Unit upgrades

  • Added Blacksmith and Barrack upgrades so all units now have three economy upgrades:

  • Added Priest Barracks upgrade: Greater Healing → Increases the Healing Power of Priests by 0.5.

  • Added Pyromaniac Barracks upgrade: Extended Flames → Increases the Range of Pyromaniacs by 1.

  • Added Priest Blacksmith upgrade: Rapid Restoration → Increases the Healing Speed of Priests by 35%.

  • Added Pyromaniac Blacksmith upgrade: Wildfire → Increases the Impact Radius of Pyromaniacs by 25%

  • Renamed the second Blacksmith upgrade for Knights to Bulwark.

  • Renamed the second Blacksmith upgrade for Arbalists to Penetrating Bolts.

Armor & Armor penetration

  • Armor now reduces damage by a percentage.

  • Total damage reduction is displayed in the Armor tooltip.

  • Additional armor provides diminishing returns.

  • Armor penetration reduces armor before damage is applied, making it more effective than flat attack damage.

  • Total stat values are now displayed in unit stat tooltips.

Pathing Update

  • Melee units now prioritize targets within attack range before aggro range.

  • Melee targeting now uses path distance instead of straight-line distance, preventing units from mis-targeting through walls.

Other

  • Updated healing tooltips to explicitly reference Healing Power.

  • Healing tooltips now display actual healing values and update dynamically.

  • Decimal values now display up to two decimal places when applicable.

  • Resource refunds from building removal now use the modified cost instead of base cost.

  • Karkadann Relic now also increases unit size.

BALANCING

  • Pyromaniac

    • Attack Range: 14 → 13

    • Splash Radius: 5 → 4

    • Armor: 1 → 0

  • Increased armor for high-armor enemies, Walls, and Knights to account for the armor system changes.

  • Increased armor granted by the Iron Momentum Essence.

  • Increased Priest base Healing Power: 1 → 2

  • Increased Arbalist Penetrating Bolt upgrade Armor

Source

Steam News / 29 April 2026

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