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Steam News29 April 20263mo ago

The Arcanist Update Has Arrived!

Hello Settlement Leaders! Our second major update: The Arcanist Update has arrived! In this update, you'll get to train a brand new player unit: The Arcanist.

In this update15

Full notes

Full Here Comes The Swarm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes8 additions45 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Events
  • Maps
addedOur second major update: The Arcanist Update has arrived! In this update, you'll get to train a brand new player unit: The Arcanist . That Scorpion hurling attacks from the back of the Swarm will no longer be the threat it once was, not with a firing squad of long-range blasting Arcanists .
addedSteam post imageSteam post imageAdded the Arcanist , a powerful long-range unit that channels Arcana to unleash devastating attacks.
changedSteam post imageSteam post imageTrainable from the Barracks after completing the Stone Tier upgrade.
changedBase statsAttack Damage: 125
changedBase statsArmor Penetration: 10
changedBase statsMovement Speed: 3.5
Pyromaniac Attack Range:1413SPyromaniac Attack Range: decreased, nerfPyromaniac Attack Range: 14 → 13 Splash Radius:54Pyromaniac Attack Range: 14 → 13 Splash Radius: decreased, nerfPyromaniac Attack Range: 14 → 13 Splash Radius: 5 → 4 Armor:10Pyromaniac Attack Range: 14 → 13 Splash Radius: 5 → 4 Armor: decreased, nerfPriest base Healing Power:12Priest base Healing Power: increased, buff

Here Comes The Swarm changes

addedOur second major update: The Arcanist Update has arrived! In this update, you'll get to train a brand new player unit: The Arcanist . That Scorpion hurling attacks from the back of the Swarm will no longer be the threat it once was, not with a firing squad of long-range blasting Arcanists .
addedAdded the Arcanist , a powerful long-range unit that channels Arcana to unleash devastating attacks.
changedTrainable from the Barracks after completing the Stone Tier upgrade.
changedAttack Damage: 125
changedArmor Penetration: 10

Hello Settlement Leaders!

Our second major update: The Arcanist Update has arrived! In this update, you'll get to train a brand new player unit: The Arcanist. That Scorpion hurling attacks from the back of the Swarm will no longer be the threat it once was, not with a firing squad of long-range blasting Arcanists.

Patch Notes 0.2.4524

CHANGES & ADDITIONS

The Arcanist

Steam post imageSteam post image

  • Added the Arcanist, a powerful long-range unit that channels Arcana to unleash devastating attacks.

  • Trainable from the Barracks after completing the Stone Tier upgrade.

Base stats

  • Attack Damage: 125

  • Armor Penetration: 10

  • Movement Speed: 3.5

  • Attack Speed: 0.3

  • Attack Range: 16

Steam post image Anyway, so she started blastin'

Essences

  • Overseer: Increases Gas, Wood, and Stone production by 40% for buildings within 10 range.

  • Spotter: Increases range of nearby units and defensive structures by +2.

  • Penetrating Shot: Attacks pierce all enemies, dealing 10% of total damage.

  • Weak Spot: Attacks apply a debuff that increases damage taken by 10%, stacking up to 5 times.

  • Ocular Implants: Increases attack range by +2 and vision range by +3.

  • Steady Aim: Reduces attack speed by 30%, increases attack damage by 30%.

  • Paralyzing Shot: Attacks have 10% chance to stun the target.

  • Devout: Grants +2 Arcana when cleansing a Shrine with an Arcanist.

  • Inject (Ability): Buffs an ally, increasing health, attack damage, armor, and scale for 40 seconds.

  • Mini Nuke (Ability): Throws a small Radiant Nova, costs 1 Arcana, and deals 2000 damage.

Upgrades

Barracks: Accelerator

  • Increases attack speed by 10%.

Blacksmith I: Quickstep

  • Increases movement speed by +0.5.

Blacksmith II: Truestrike

  • Increases armor penetration by +4.

Veterancy upgrade

  • Attack Speed: +0.5

  • Armor Penetration: +1

Elite upgrade

  • Attack speed: +5%

  • Armor Penetration: +2

Unit upgrades

  • Added Blacksmith and Barrack upgrades so all units now have three economy upgrades:

  • Added Priest Barracks upgrade: Greater Healing → Increases the Healing Power of Priests by 0.5.

  • Added Pyromaniac Barracks upgrade: Extended Flames → Increases the Range of Pyromaniacs by 1.

  • Added Priest Blacksmith upgrade: Rapid Restoration → Increases the Healing Speed of Priests by 35%.

  • Added Pyromaniac Blacksmith upgrade: Wildfire → Increases the Impact Radius of Pyromaniacs by 25%

  • Renamed the second Blacksmith upgrade for Knights to Bulwark.

  • Renamed the second Blacksmith upgrade for Arbalists to Penetrating Bolts.

Armor & Armor penetration

  • Armor now reduces damage by a percentage.

  • Total damage reduction is displayed in the Armor tooltip.

  • Additional armor provides diminishing returns.

  • Armor penetration reduces armor before damage is applied, making it more effective than flat attack damage.

  • Total stat values are now displayed in unit stat tooltips.

Pathing Update

  • Melee units now prioritize targets within attack range before aggro range.

  • Melee targeting now uses path distance instead of straight-line distance, preventing units from mis-targeting through walls.

Other

  • Updated healing tooltips to explicitly reference Healing Power.

  • Healing tooltips now display actual healing values and update dynamically.

  • Decimal values now display up to two decimal places when applicable.

  • Resource refunds from building removal now use the modified cost instead of base cost.

  • Karkadann Relic now also increases unit size.

BALANCING

  • Pyromaniac

    • Attack Range: 14 → 13

    • Splash Radius: 5 → 4

    • Armor: 1 → 0

  • Increased armor for high-armor enemies, Walls, and Knights to account for the armor system changes.

  • Increased armor granted by the Iron Momentum Essence.

  • Increased Priest base Healing Power: 1 → 2

  • Increased Arbalist Penetrating Bolt upgrade Armor Pen: 2 → 3

  • Increased Swarm Armor scaling start level from 7 → 10

  • Decreased Swarm Armor scaling per level from 5% -> 3%

  • Radiant Nova now ignores Armor.

  • Burning debuff now ignores Armor.

  • Removed maintenance cost of the Blacksmith.

  • Increased Knight base health from 225 -> 250

  • Increased Wooden wall base armor from 3 -> 5

  • Increased Stone wall base armor from 7 -> 9

  • Increased Gates base armors to be identical to their walls.

FIXES

  • Fixed some missing or incorrect keybinds.

  • Fixed an issue where Blacksmith upgrades were shown as unit orders instead of upgrades.

  • Fixed a Trigger System issue where some overlap removal events were skipped (affecting aura removal).

  • Fixed an issue where Hold Position could increase attack speed, it now shares a cooldown with normal attacks.

  • Fixed dead tree props shifting one tile after loading a save.

  • Fixed an issue where the Matriarch could spawn eggs at the edge of the map.

  • Fixed an issue where production buffs were applied incorrectly, resulting in less of a boost than intended.

  • Fixed an issue where Marketplaces, after the first placed one, would have their buy/sell buttons enabled during construction already

Another update down, which means it's time to focus on the next deity: Yangwhu! Keep your eyes open for the news and teasers for Update #3.

We're also celebrating today's update with a week-long sale! Want to try out the new Arcanist or introduce your friend to the Swarm? Now's your chance at a discount!

Pick up Here Comes The Swarm at 20% OFF during the Arcanist Sale!

As always, thank you all for your feedback and bug reports. It has been a dream to develop Here Comes The Swarm with you. If you run into a bug or have feedback, please let us know on Discord or by using the bug report button in-game. See you in Ulora,

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Source

Steam News / 29 April 2026

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