Update log
Full Here Comes The Swarm update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Settlement Leaders!
Extracted changes
- Maps
- Gameplay
- Balance
Our second major update: The Arcanist Update has arrived! In this update, you'll get to train a brand new player unit: The Arcanist. That Scorpion hurling attacks from the back of the Swarm will no longer be the threat it once was, not with a firing squad of long-range blasting Arcanists.
Patch Notes 0.2.4524
CHANGES & ADDITIONS
The Arcanist
Added the Arcanist, a powerful long-range unit that channels Arcana to unleash devastating attacks.
Trainable from the Barracks after completing the Stone Tier upgrade.
Base stats
Attack Damage: 125
Armor Penetration: 10
Movement Speed: 3.5
Attack Speed: 0.3
Attack Range: 16
Anyway, so she started blastin'
Essences
Overseer: Increases Gas, Wood, and Stone production by 40% for buildings within 10 range.
Spotter: Increases range of nearby units and defensive structures by +2.
Penetrating Shot: Attacks pierce all enemies, dealing 10% of total damage.
Weak Spot: Attacks apply a debuff that increases damage taken by 10%, stacking up to 5 times.
Ocular Implants: Increases attack range by +2 and vision range by +3.
Steady Aim: Reduces attack speed by 30%, increases attack damage by 30%.
Paralyzing Shot: Attacks have 10% chance to stun the target.
Devout: Grants +2 Arcana when cleansing a Shrine with an Arcanist.
Inject (Ability): Buffs an ally, increasing health, attack damage, armor, and scale for 40 seconds.
Mini Nuke (Ability): Throws a small Radiant Nova, costs 1 Arcana, and deals 2000 damage.
Upgrades
Barracks: Accelerator
Increases attack speed by 10%.
Blacksmith I: Quickstep
Increases movement speed by +0.5.
Blacksmith II: Truestrike
Increases armor penetration by +4.
Veterancy upgrade
Attack Speed: +0.5
Armor Penetration: +1
Elite upgrade
Attack speed: +5%
Armor Penetration: +2
Unit upgrades
Added Blacksmith and Barrack upgrades so all units now have three economy upgrades:
Added Priest Barracks upgrade: Greater Healing → Increases the Healing Power of Priests by 0.5.
Added Pyromaniac Barracks upgrade: Extended Flames → Increases the Range of Pyromaniacs by 1.
Added Priest Blacksmith upgrade: Rapid Restoration → Increases the Healing Speed of Priests by 35%.
Added Pyromaniac Blacksmith upgrade: Wildfire → Increases the Impact Radius of Pyromaniacs by 25%
Renamed the second Blacksmith upgrade for Knights to Bulwark.
Renamed the second Blacksmith upgrade for Arbalists to Penetrating Bolts.
Armor & Armor penetration
Armor now reduces damage by a percentage.
Total damage reduction is displayed in the Armor tooltip.
Additional armor provides diminishing returns.
Armor penetration reduces armor before damage is applied, making it more effective than flat attack damage.
Total stat values are now displayed in unit stat tooltips.
Pathing Update
Melee units now prioritize targets within attack range before aggro range.
Melee targeting now uses path distance instead of straight-line distance, preventing units from mis-targeting through walls.
Other
Updated healing tooltips to explicitly reference Healing Power.
Healing tooltips now display actual healing values and update dynamically.
Decimal values now display up to two decimal places when applicable.
Resource refunds from building removal now use the modified cost instead of base cost.
Karkadann Relic now also increases unit size.
BALANCING
Pyromaniac
Attack Range: 14 → 13
Splash Radius: 5 → 4
Armor: 1 → 0
Increased armor for high-armor enemies, Walls, and Knights to account for the armor system changes.
Increased armor granted by the Iron Momentum Essence.
Increased Priest base Healing Power: 1 → 2
Increased Arbalist Penetrating Bolt upgrade Armor
Source
