Full notes
Full Here Be Dragons update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
Here Be Dragons changes
We managed to leave the port without unexpected problems - although as expected we had to come back to refill our rum supply. Polly is very excited if not little annoying - she keeps screaming "choke, choke, choke" everytime she sees our cook. I am starting to worry about our navigator - every evening he comes and wants to re-do his course - maybe hiring the cheapest guy in the port wasn't such a good idea... Tomorrow we should finally see our first whale. Can't wait for those exciting chases...
Thank you very much for all your support, questions, suggestions, reviews and video content. We really appreciate that. We will work hard to make sure that both currently available campaigns and new additional adventures will be fun (and surprising), well balanced, and very playable. Our current plan is to provide you with new builds regularly (unless we need to immediately kill some very nasty bug). That will of course depend on actual amount of the new content and our RUM supply. Next upcoming build will focus on adding some additional options, fixing balance of certain scenarios and eliminating all bugs we (and you) could find. The most important fixes:
UNDO option - ability to reset your turn (unfortunately no cheating with dice though)
Auto-cherub - we will allow you to actually choke it for good, so he will offer all dice automatically
Stronger wind - we will tweak our animations and UI so you can sail faster and more smoothly
Whales - we understand that combats with them are a bit boring and too long - we will look into making them faster and more fun
Behind the curtains preparations for additional campaigns (in following build)
Source
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