What changed
1 fix2 additions2 changes0 removals
- Gameplay
- UI and audio
- Balance
- Fixes
addedHere's a patch with most of the requested features as well as adding a bit of my own spice here and there... Enjoy! -Zeldars
addedNew: - Added "Brightness" setting - Added "Quicksave" and "Quickload" keybinds - Added "Toggle FPS count" keybind - Added "Toggle HUD" keybind
changedImprovements: - Improved visuals when firing with the Havoc powerup: Blue fireballs, blue explosions, new muzzle flashes, and more! - The Chaingun will now get hot and smoke when firing continously! This doesn't affect gameplay - Updated several particles effects - The platforms in E2M3's blue zone are now longer - Added some particle effects in E3M1's machine room - The mouse control is now a bit more responsive, less floaty. - Added some invulnerability frames when loading a game: no more insta death on bad saves! - Setting a keybind that's already used elsewhere will now set the other keybind to 'none' and a warning will be shown
changedBalance Changes: - You will now receive a bit less self damage from your own explosions, except for the Shock rifle's secondary - Flame Cannon's rate of fire increased by 12.5% - Chaingun's explosive mode rate of fire increased by 12%
fixedBug fixes: - Fixed some enemies that could get stuck in E1M4 - Fixed a possibility to get soft locked in E1M4 - Fixed a softlock spot in E2M4 - Fixed a bug in E1M4 where it was difficult to re enter the castle - Fixed a bug in E3M1 where a Pyro could kill you from the machine room - Fixed a bug in E3M1 where an enemy could rarely go through the floor when crushed by a door - Fixed a bug in E3M5 where you could go out of bounds
Herald of Havoc changes
addedHere's a patch with most of the requested features as well as adding a bit of my own spice here and there... Enjoy! -Zeldars
addedNew: - Added "Brightness" setting - Added "Quicksave" and "Quickload" keybinds - Added "Toggle FPS count" keybind - Added "Toggle HUD" keybind
changedImprovements: - Improved visuals when firing with the Havoc powerup: Blue fireballs, blue explosions, new muzzle flashes, and more! - The Chaingun will now get hot and smoke when firing continously! This doesn't affect gameplay - Updated several particles effects - The platforms in E2M3's blue zone are now longer - Added some particle effects in E3M1's machine room - The mouse control is now a bit more responsive, less floaty. - Added some invulnerability frames when loading a game: no more insta death on bad saves! - Setting a keybind that's already used elsewhere will now set the other keybind to 'none' and a warning will be shown
changedBalance Changes: - You will now receive a bit less self damage from your own explosions, except for the Shock rifle's secondary - Flame Cannon's rate of fire increased by 12.5% - Chaingun's explosive mode rate of fire increased by 12%
fixedBug fixes: - Fixed some enemies that could get stuck in E1M4 - Fixed a possibility to get soft locked in E1M4 - Fixed a softlock spot in E2M4 - Fixed a bug in E1M4 where it was difficult to re enter the castle - Fixed a bug in E3M1 where a Pyro could kill you from the machine room - Fixed a bug in E3M1 where an enemy could rarely go through the floor when crushed by a door - Fixed a bug in E3M5 where you could go out of bounds
Here's a patch with most of the requested features as well as adding a bit of my own spice here and there... Enjoy! -Zeldars
New:
- Added "Brightness" setting
- Added "Quicksave" and "Quickload" keybinds
- Added "Toggle FPS count" keybind
- Added "Toggle HUD" keybind
Improvements: - Improved visuals when firing with the Havoc powerup: Blue fireballs, blue explosions, new muzzle flashes, and more! - The Chaingun will now get hot and smoke when firing continously! This doesn't affect gameplay - Updated several particles effects - The platforms in E2M3's blue zone are now longer - Added some particle effects in E3M1's machine room - The mouse control is now a bit more responsive, less floaty. - Added some invulnerability frames when loading a game: no more insta death on bad saves! - Setting a keybind that's already used elsewhere will now set the other keybind to 'none' and a warning will be shown
Balance Changes: - You will now receive a bit less self damage from your own explosions, except for the Shock rifle's secondary - Flame Cannon's rate of fire increased by 12.5% - Chaingun's explosive mode rate of fire increased by 12%
Bug fixes:
- Fixed some enemies that could get stuck in E1M4
- Fixed a possibility to get soft locked in E1M4
- Fixed a softlock spot in E2M4
Fixed a bug in E1M4 where it was difficult to re enter the castle - Fixed a bug in E3M1 where a Pyro could kill you from the machine room - Fixed a bug in E3M1 where an enemy could rarely go through the floor when crushed by a door - Fixed a bug in E3M5 where you could go out of bounds