What changed
1 fix0 additions0 changes0 removals
fixedメリークリスマス! (Merry Christmas) OK so as promised we have done our best to get on top of as much as we can in the short time we have been back. ***UPDATE/PATCH includes: RIGHT CLICK , to skip dialogue. You can now complete the puzzle and NOT skip through the dialogue, left mouse is still the same but now right click is used to skip through the dialogue. Fixes for video render crashes , these were caused but screen scaling issues NOT being pushed to the GPU. I hope we have fixed this one, as it was a very saddening one to know players encountered. Puzzle scale on screen . We have changed the zoom settings so that players can see ALL of the puzzle at one time. Movement on the X and Y axis are both changed. We hope this helps! Puzzle outline border/guide. This was one that to be honest I am very sorry I did not have sorted out apon release, it was such a chaotic time and I had been studying too much 'the art of creativity'... which led to the illogical decision to NOT include it off the bat. But now it is applied to ALL PUZZLES. Please let me know if there are any screen scaling issues which lead it to become offset. Individual ecsfx 'complete level sounds' for every stage. This was something we had thrown in more for humor prior to release and thought people may not like it. It was not until I got a message asking for it that we agreed it was a great idea, thank you to our community for making that call. We think it is great! Although still a little quiet behind our music. (working on changing volume levels) Addtional 'desk' etchings to say thank you to all those who took the time to give us a review. You will all find your names are etched into the desk on which the puzzle piecing takes place. Good and bad, we really appreciate your feedback. A little bit of dust... just a lite addtional feature is a lite dust particle effect on each puzzle, this was an intial idea to keep the consitency from the petals falling. I think it is a nice addition, please let me know. X We added a few sketches here, they are a taste of what is to come. I have read a number of people saying that they wanted more hardcore content, the quality is not up to 'x' standard etc. I fully understand that perspective, I have to rebuttle as say that it was with great honor we found SAINTXTAILS. We greatly respect our artists skills, we also feel that as the chracters are a certain style... that if we used the same detail in art we would actually have a メリークリスマス! (Merry Christmas) OK so as promised we have done our best to get on top of as much as we can in the short time we have been back. ***UPDATE/PATCH includes: RIGHT CLICK , to skip dialogue. You can now complete the puzzle and NOT skip through the dialogue, left mouse is still the same but now right click is used to skip through the dialogue. Fixes for video render crashes , these were caused but screen scaling issues NOT being pushed to the GPU. I hope we have fixed this one, as it was a very saddening one to know players encountered. Puzzle scale on screen . We have changed the zoom settings so that players can see ALL of the puzzle at one time. Movement on the X and Y axis are both changed. We hope this helps! Puzzle outline border/guide. This was one that to be honest I am very sorry I did not have sorted out upon release, it was such a chaotic time and I had studied too much 'the art of creativity'... which led to the illogical decision to NOT include it off the bat. But now it is applied to ALL PUZZLES. Please let me know if there are any screen scaling issues which lead it to become offset. Individual ecchi moan sfx 'complete level sounds' for every stage. This was something we had thrown in more for humor prior to release and thought people may not like it. It was not until I got a message asking for it that we agreed it was a great idea, thank you to our community for making that call. We think it is great! Although still a little quiet behind our music. (working on changing volume levels) Additional 'desk' etchings to say thank you to all those who took the time to give us a review. You will all find your names are etched into the desk on which the puzzle piecing takes place. Good and bad, we really appreciate your feedback. A little bit of dust... just a lite additional feature is a lite dust particle effect on each puzzle, this was an initial idea to keep the consistency from the petals falling. I think it is a nice addition, please let me know. X We added a few sketches here, they are a taste of what is to come. I have read a number of people saying that they wanted more hardcore content, the quality is not up to 'x' standard etc. I fully understand that perspective, I have to rebuttal as say that it was with great honor we found SAINTXTAILS. We greatly respect our artists skills, we also feel that as the characters are a certain style... that if we used the same detail in art we would actually have a world where ALL HENTAI, ECCHI and MANGA looks exactly lifelike. We wanted to create a universe, something to start the ball rolling. This is not our magnum opus, and we are learning but we also have a lot of very solid mentors who guide us with such decisions. With all that said, as long as valve is ok we aim to deliver the best Hentai games on steam. We are just starting out, help us grow or doubt we can do it but both approaches inspire us and motivate us so we all win in the end. ***Coming Soon!: Gallery IS COMING! but for now please accept that we added a folder with the images from the puzzles, I hope to get the gallery up in the next couple days. English Voice over. I think this will help our English speaking players who say there is no story or that it is no good to realise that we are bathed in Manga, Anime writing history... we wash our loins midst the constant stream of manga we read. I hope certain elements can be shown, such as the type of humor we are using... which although very dry is rather tested and true. Japanese text translation. This is one we were very upset we did not have right off the bat. My partner shot overseas back to Japan for the festive season and I was thrown right into organising services for the loss of a loved one. We promise this will be the first Translation, followed by Russian, German, Español... then the World. I think that is all for now... there is probably more, if you read this before I wake up you might be missing some info about the updates but I assure you they will be in there!
HENTAI PUZZLE changes
fixedメリークリスマス! (Merry Christmas) OK so as promised we have done our best to get on top of as much as we can in the short time we have been back. ***UPDATE/PATCH includes: RIGHT CLICK , to skip dialogue. You can now complete the puzzle and NOT skip through the dialogue, left mouse is still the same but now right click is used to skip through the dialogue. Fixes for video render crashes , these were caused but screen scaling issues NOT being pushed to the GPU. I hope we have fixed this one, as it was a very saddening one to know players encountered. Puzzle scale on screen . We have changed the zoom settings so that players can see ALL of the puzzle at one time. Movement on the X and Y axis are both changed. We hope this helps! Puzzle outline border/guide. This was one that to be honest I am very sorry I did not have sorted out apon release, it was such a chaotic time and I had been studying too much 'the art of creativity'... which led to the illogical decision to NOT include it off the bat. But now it is applied to ALL PUZZLES. Please let me know if there are any screen scaling issues which lead it to become offset. Individual ecsfx 'complete level sounds' for every stage. This was something we had thrown in more for humor prior to release and thought people may not like it. It was not until I got a message asking for it that we agreed it was a great idea, thank you to our community for making that call. We think it is great! Although still a little quiet behind our music. (working on changing volume levels) Addtional 'desk' etchings to say thank you to all those who took the time to give us a review. You will all find your names are etched into the desk on which the puzzle piecing takes place. Good and bad, we really appreciate your feedback. A little bit of dust... just a lite addtional feature is a lite dust particle effect on each puzzle, this was an intial idea to keep the consitency from the petals falling. I think it is a nice addition, please let me know. X We added a few sketches here, they are a taste of what is to come. I have read a number of people saying that they wanted more hardcore content, the quality is not up to 'x' standard etc. I fully understand that perspective, I have to rebuttle as say that it was with great honor we found SAINTXTAILS. We greatly respect our artists skills, we also feel that as the chracters are a certain style... that if we used the same detail in art we would actually have a メリークリスマス! (Merry Christmas) OK so as promised we have done our best to get on top of as much as we can in the short time we have been back. ***UPDATE/PATCH includes: RIGHT CLICK , to skip dialogue. You can now complete the puzzle and NOT skip through the dialogue, left mouse is still the same but now right click is used to skip through the dialogue. Fixes for video render crashes , these were caused but screen scaling issues NOT being pushed to the GPU. I hope we have fixed this one, as it was a very saddening one to know players encountered. Puzzle scale on screen . We have changed the zoom settings so that players can see ALL of the puzzle at one time. Movement on the X and Y axis are both changed. We hope this helps! Puzzle outline border/guide. This was one that to be honest I am very sorry I did not have sorted out upon release, it was such a chaotic time and I had studied too much 'the art of creativity'... which led to the illogical decision to NOT include it off the bat. But now it is applied to ALL PUZZLES. Please let me know if there are any screen scaling issues which lead it to become offset. Individual ecchi moan sfx 'complete level sounds' for every stage. This was something we had thrown in more for humor prior to release and thought people may not like it. It was not until I got a message asking for it that we agreed it was a great idea, thank you to our community for making that call. We think it is great! Although still a little quiet behind our music. (working on changing volume levels) Additional 'desk' etchings to say thank you to all those who took the time to give us a review. You will all find your names are etched into the desk on which the puzzle piecing takes place. Good and bad, we really appreciate your feedback. A little bit of dust... just a lite additional feature is a lite dust particle effect on each puzzle, this was an initial idea to keep the consistency from the petals falling. I think it is a nice addition, please let me know. X We added a few sketches here, they are a taste of what is to come. I have read a number of people saying that they wanted more hardcore content, the quality is not up to 'x' standard etc. I fully understand that perspective, I have to rebuttal as say that it was with great honor we found SAINTXTAILS. We greatly respect our artists skills, we also feel that as the characters are a certain style... that if we used the same detail in art we would actually have a world where ALL HENTAI, ECCHI and MANGA looks exactly lifelike. We wanted to create a universe, something to start the ball rolling. This is not our magnum opus, and we are learning but we also have a lot of very solid mentors who guide us with such decisions. With all that said, as long as valve is ok we aim to deliver the best Hentai games on steam. We are just starting out, help us grow or doubt we can do it but both approaches inspire us and motivate us so we all win in the end. ***Coming Soon!: Gallery IS COMING! but for now please accept that we added a folder with the images from the puzzles, I hope to get the gallery up in the next couple days. English Voice over. I think this will help our English speaking players who say there is no story or that it is no good to realise that we are bathed in Manga, Anime writing history... we wash our loins midst the constant stream of manga we read. I hope certain elements can be shown, such as the type of humor we are using... which although very dry is rather tested and true. Japanese text translation. This is one we were very upset we did not have right off the bat. My partner shot overseas back to Japan for the festive season and I was thrown right into organising services for the loss of a loved one. We promise this will be the first Translation, followed by Russian, German, Español... then the World. I think that is all for now... there is probably more, if you read this before I wake up you might be missing some info about the updates but I assure you they will be in there!
メリークリスマス! (Merry Christmas) OK so as promised we have done our best to get on top of as much as we can in the short time we have been back. ***UPDATE/PATCH includes: RIGHT CLICK, to skip dialogue. You can now complete the puzzle and NOT skip through the dialogue, left mouse is still the same but now right click is used to skip through the dialogue. Fixes for video render crashes, these were caused but screen scaling issues NOT being pushed to the GPU. I hope we have fixed this one, as it was a very saddening one to know players encountered. Puzzle scale on screen. We have changed the zoom settings so that players can see ALL of the puzzle at one time. Movement on the X and Y axis are both changed. We hope this helps! Puzzle outline border/guide. This was one that to be honest I am very sorry I did not have sorted out apon release, it was such a chaotic time and I had been studying too much 'the art of creativity'... which led to the illogical decision to NOT include it off the bat. But now it is applied to ALL PUZZLES. Please let me know if there are any screen scaling issues which lead it to become offset. Individual ecsfx'complete level sounds' for every stage. This was something we had thrown in more for humor prior to release and thought people may not like it. It was not until I got a message asking for it that we agreed it was a great idea, thank you to our community for making that call. We think it is great! Although still a little quiet behind our music. (working on changing volume levels) Addtional 'desk' etchings to say thank you to all those who took the time to give us a review. You will all find your names are etched into the desk on which the puzzle piecing takes place. Good and bad, we really appreciate your feedback. A little bit of dust... just a lite addtional feature is a lite dust particle effect on each puzzle, this was an intial idea to keep the consitency from the petals falling. I think it is a nice addition, please let me know. X We added a few sketches here, they are a taste of what is to come. I have read a number of people saying that they wanted more hardcore content, the quality is not up to 'x' standard etc. I fully understand that perspective, I have to rebuttle as say that it was with great honor we found SAINTXTAILS. We greatly respect our artists skills, we also feel that as the chracters are a certain style... that if we used the same detail in art we would actually have a メリークリスマス! (Merry Christmas) OK so as promised we have done our best to get on top of as much as we can in the short time we have been back. ***UPDATE/PATCH includes: RIGHT CLICK, to skip dialogue. You can now complete the puzzle and NOT skip through the dialogue, left mouse is still the same but now right click is used to skip through the dialogue. Fixes for video render crashes, these were caused but screen scaling issues NOT being pushed to the GPU. I hope we have fixed this one, as it was a very saddening one to know players encountered. Puzzle scale on screen. We have changed the zoom settings so that players can see ALL of the puzzle at one time. Movement on the X and Y axis are both changed. We hope this helps! Puzzle outline border/guide. This was one that to be honest I am very sorry I did not have sorted out upon release, it was such a chaotic time and I had studied too much 'the art of creativity'... which led to the illogical decision to NOT include it off the bat. But now it is applied to ALL PUZZLES. Please let me know if there are any screen scaling issues which lead it to become offset. Individual ecchi moan sfx'complete level sounds' for every stage. This was something we had thrown in more for humor prior to release and thought people may not like it. It was not until I got a message asking for it that we agreed it was a great idea, thank you to our community for making that call. We think it is great! Although still a little quiet behind our music. (working on changing volume levels) Additional 'desk' etchings to say thank you to all those who took the time to give us a review. You will all find your names are etched into the desk on which the puzzle piecing takes place. Good and bad, we really appreciate your feedback. A little bit of dust... just a lite additional feature is a lite dust particle effect on each puzzle, this was an initial idea to keep the consistency from the petals falling. I think it is a nice addition, please let me know. X We added a few sketches here, they are a taste of what is to come. I have read a number of people saying that they wanted more hardcore content, the quality is not up to 'x' standard etc. I fully understand that perspective, I have to rebuttal as say that it was with great honor we found SAINTXTAILS. We greatly respect our artists skills, we also feel that as the characters are a certain style... that if we used the same detail in art we would actually have a world where ALL HENTAI, ECCHI and MANGA looks exactly lifelike. We wanted to create a universe, something to start the ball rolling. This is not our magnum opus, and we are learning but we also have a lot of very solid mentors who guide us with such decisions. With all that said, as long as valve is ok we aim to deliver the best Hentai games on steam. We are just starting out, help us grow or doubt we can do it but both approaches inspire us and motivate us so we all win in the end. ***Coming Soon!: Gallery IS COMING! but for now please accept that we added a folder with the images from the puzzles, I hope to get the gallery up in the next couple days. English Voice over. I think this will help our English speaking players who say there is no story or that it is no good to realise that we are bathed in Manga, Anime writing history... we wash our loins midst the constant stream of manga we read. I hope certain elements can be shown, such as the type of humor we are using... which although very dry is rather tested and true. Japanese text translation. This is one we were very upset we did not have right off the bat. My partner shot overseas back to Japan for the festive season and I was thrown right into organising services for the loss of a loved one. We promise this will be the first Translation, followed by Russian, German, Español... then the World. I think that is all for now... there is probably more, if you read this before I wake up you might be missing some info about the updates but I assure you they will be in there!