In this update5
Full notes
Full Helvetii update
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What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
Helvetii changes
ver. 1.1.0 patch notes
New Features
A new cooking minigame is available on the camp site. Pay Chef Bob to cook various meals that can give a stat buff to the whole party!
31 new items, included new character specific artefacts, food, general treasures and Bob curios have been added to the game
Added new unlockable moves for all characters in the sigil menu
Each costumes will now have unique sub-attacks (down + attack on the ground). Note that some of the items have been replaced with new costume specific items.
You may encounter a new enemy in your travels: the Korrigan! Whack em before they run away and you could get a very nice prize ~
A new boss rush mode will appear in the main menu as soon as the game has been completed once (when hard mode gets unlocked)
Brazilian Portuguese localization has been added
A handful of new rooms have been added
General Changes
The Sigil screen has been reworked. It will now show you currented unlocked (but not acquired) sigils, acquired ones, and locked sigils will also show you what you need to do to obtain them. The toggle now toggles the characters instead.
Various stat and price changes applied to some of Bob's food items
Bob now has random hints for you when talking to him
Added small alert sounds when overlapping with chests, altars or shops
Added support for Steam Deck buttons
Visual update to the mouse buttons to help differentiate them
Changed look of status effects to make them more readable
Character Changes
Added more "Combo branches" inputs, meaning being able to continue actions after accidentally falling off a platform while attacking
Charged attacks now reset air combos and can all be dash cancelled. It takes also slightly longer for the charge to start (12 more frames)
Made a few Divico hitboxes a bit more consistent and added more early cancels into other attacks (such as air heavy into stomp)
Changed the enemy pushback on Divico's final heavy stab to avoid the enemy flying all over
Unyielding stance: Getting hit while doing strong attacks with this item will no longer reset the combo meter
Renart's super attacks can chain faster into regular combos
Treacherous Reach has an added guard break effect on Renart's Down+ ground attack
Snaz time now also gives +1 dexterity
Nammeios's burst has its base cost reduced to 20 (from 30)
Nammeios's charged attack (tornado) will now delete projectiles
Nammeios air dash attack will systematically reset Caros's position
Nammeios's Spirit Walk Item now gives +5 agility when powered up
Reduced the damage scaling of Toutatis's left ability
Enemy Changes
Guarding enemies have been changed slightly, as now hitting the shield enough time will also trigger a guard break. However, if you wait too long, they will use a critical attack after guarding for a few seconds
The ogre's whirlwind attack now will knock away all enemies in proximity
Mask of Want's attack out of guard is faster
Blight demon's HP has been increased
Blight demons's hitboxes have been adjusted and will miss the player less often. All their attacks have a chance to bleed
Some of Octavius's attacks have seen its damage slightly boosted as well as his health
Fixes
A slight delay has been added between when you open the chest/activate an altar and are able to pick up an item/forge a pact to avoid accidental instant pick ups
Further general optimization
Fixed some faulty music and ambiance swaps
Source
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