Full notes
Full Hellsplit: Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Hello, warriors!
Hellsplit: Arena developers are here again and we are glad to present you our new Update 1.23! From the very beginning since the game has been released you have shared your opinions and wishes, described bugs and other problems. All this time we have noted them and structured absolutely all of your desires. We did not manage to implement everything in time, but we have always understood the importance of all this for our players.
And today we release our Update 1.23 - the update in which we have tried to take into account and add the most long-awaited features (yes, namely in this update you will be able to increase the time before the enemies bodies dissolve!), about which our players have asked for long and also fixed the most irritating bugs.
Changes
Avatar now squats when jumping
Smoothness and avatar's hands behavior when moving, turning and jumping are improved
Avatar's hands twisting when walking and running is fixed
Hand's physical collider is now correctly changed when clenching the fist
Constraint setting when piercing the enemies are changed. Now the weapon can be pulled out easier
Kick distance is increased
Shields position in the slots on the back is adjusted
Bows position in the slots on the back is adjusted
Pulled objects are now correctly placed in hand
Objects pulling speed is now corrected
Logics of playing the sound of hitting the objects is improved, the hitting sound spam when turning and moving of the avatar is fixed
Logics of sparking when hitting is improved
It is now possible to disable the trail FX in the game options
Interruption of enemies death animations when hitting is added
Now the held body parts do not fall from hand when dismembering the enemy
Time of disappearance of the dead bodies can now be changed (from 5 sec to 2 min) in the game options
Blood particle effects now disappear before the enemy's body dissolves
It is now possible to disable the preview of the skeletal hands when climbing in the game options
Smooth sound start by game launch is added
Bug with the persistent button Update in the ModShop is fixed
Radius of in the Altar interaction area is increased
Sound of taking and returning of the weapon from/in the altar is added
Superficial fixes of the altar menu are added
Radius of fruits eating is increased
Brigandine is now called Gambeson
Heavy Brigandine is now called Heavy Gambeson
Bug when enemies do not set the player as a target while being on pause is fixed
Now you cannot buff the weapon from the slot
The application's autofocus when the game starts is added (it should fix the no-sound bug)
If we have forgotten something and did not implement it - please, don't be upset and write us about it in Steam Discussions, to ag@deeptypegames.com or in our Discord and we will make it in one of the closest updates! Thank you for staying with us! ⚔️
Source
Changelog.gg summarizes and formats this update. How we read updates.
