In this update2
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Full Hellslave update
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Repeated intro
Hey everyone, quick focus on one of the Sorcerer subclasses: Nature's Rage.
What changed
- Gameplay
Hellslave changes
You are the catalyst of a terrible rage, an immense power that will vaporize your enemies before they even notice. This class focuses on the three elements: fire, frost, and thunder. Pick one, pick two, or pick all of them. Work on synergies, freeze your enemies, stun them with thunder, or melt them before they can breathe.
Elemental Gameplay
The core of Nature's Rage is choosing your element (or elements) and building around it.
Fire: raw destruction. Spells like Fire Ball, Spontaneous Combustion, or Whirlwind of Fire.
Frost: control and lockdown. Spells like Ice Nova, Glacial Grasp, or Shield of Ice.
Thunder: shock and stun. Spells like Shield of Lightning, Chain of Lightning Bolts, or Lightning Burst.
Mana and Utility: you'll also have ways to refill your mana and complete your tricks with Fogging and Energy Focus, plus strong passives to stay topped up on mana.
You Choose: One Element or All Three?
You can pick your path. Go all-in on a single element with specialized passives, or spread across fire, frost, and thunder and play the synergies between them. Adapting your build is key.
Hope this subclass gets you hyped! Feel free to share which element you'd main.
Don't forget to wishlist!
Baptiste (solo dev)
Source
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