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- HellSign
HellSign v1.0.2.4 Update
Greetings hunters, We are proud to introduce scouting 2 and hunting support for the forest map! Since forests don’t have electrical boxes and gas canisters lying around, the trap jury rigging UI had to be redesigned usi…
Announcement4 changesFixMaps - HellSign
HellSign v1.0.2.3 Update
Greetings hunters, Thanks to the reworked gadget system, as planned we are proud to release the first iteration of the new forest level! This includes scouting 1 & sweeping support, which will randomly appear in the job…
Announcement4 changesFixMaps - HellSign
HellSign v1.0.2.2 Update
Greetings hunters, After two long months of hard work, we’re proud to unleash a major update! This includes reworked & improved gadgets, spirit orbs, interdimensional tendrils, and numerous improvements & fixes across t…
Announcement7 changesFixBalance - HellSign
Roadmap News #6
After relentless prototyping, and under-the-counter medicine, we’ve made some great progress! Previous roadmap recap In the previous roadmap we set out to prototype integration of the gadgets to work in exterior levels.…
Announcement4 changesWorkshopBalance - HellSign
HellSign v1.0.2.1b Hotfix
Hey Hunters, Thanks for the swift reports about the issues (reload prompt issue, fire bug, etc), this hotfix should address those ;) Fixes • Slight optimization ~5% • Fixed reload prompt issue • Fixed burnt enemies effe…
Announcement2 changesFixGameplay - HellSign
HellSign v1.0.2.1 Update
Greetings hunters, As mentioned we’ve been busy prototyping! As you’ve seen in the last roadmap news, the exterior forest level is progressing nicely, but integrating the game to work with it is a mammoth task. After ex…
Announcement3 changesGameplayPerformance - HellSign
Roadmap News #5
After countless sleepless nights, and dodgy rituals, it’s a pleasure to say we've made some great progress on the prototype! Previous roadmap recap In the previous roadmap we finished planning various ways to improve th…
Announcement3 changesGameplay - HellSign
Roadmap News #4
After much planning, a quick recharge of the batteries, and lots of coffee and booze, we’re done with the planning stage! Previous roadmap recap In the previous roadmap we set out to figure ways to clean out various ele…
Announcement3 changesGameplay






