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Steam News14 October 20241y ago

The importance of red

Hi guys, One of the things I'm most satisfied with in HELLSEED is its atmosphere. The screen colorization, a kind of desaturated green, is perfect for creating a creepy and horrific mood.

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Full HELLSEED: All Chapters update

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changedSo, in this final stage of development, I did some research to find a way to preserve the original saturation of red without sacrificing the game's green/grey colorization. In the end, I implemented a shader that does exactly what I had in mind: maintaining the atmosphere of the game while enhancing the red tones.
addedBelow are some comparison screenshots showing the results of the new shader:
addedAnd following are screenshots showing how the blood appears with the new colorization:
changedThe countdown is started. Stay tuned!

HELLSEED: All Chapters changes

changedSo, in this final stage of development, I did some research to find a way to preserve the original saturation of red without sacrificing the game's green/grey colorization. In the end, I implemented a shader that does exactly what I had in mind: maintaining the atmosphere of the game while enhancing the red tones.
addedBelow are some comparison screenshots showing the results of the new shader:
addedAnd following are screenshots showing how the blood appears with the new colorization:
changedThe countdown is started. Stay tuned!

Hi guys, One of the things I'm most satisfied with in HELLSEED is its atmosphere. The screen colorization, a kind of desaturated green, is perfect for creating a creepy and horrific mood. However, the drawback of using these colors is that red, when desaturated, appears more like a pale pink than a real, vivid red.

This is especially noticeable in scenes where red is the dominant color. From the moment I conceived the idea of the game, I imagined red in all its power and intensity—a dramatic way to emphasize the color of blood, both figuratively and literally. That pale pink was far from what I envisioned for a horror game.

So, in this final stage of development, I did some research to find a way to preserve the original saturation of red without sacrificing the game's green/grey colorization. In the end, I implemented a shader that does exactly what I had in mind: maintaining the atmosphere of the game while enhancing the red tones.

Below are some comparison screenshots showing the results of the new shader:

And following are screenshots showing how the blood appears with the new colorization:

The countdown is started. Stay tuned!

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Steam News / 14 October 2024

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