Full notes
Full HELLPIT update
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What changed
- Gameplay
Our game take place in dungeon and somehow we need to keep the dark ambience while lighting the whole place so player don't see in darkness.
As a result of too obsessed with getting the level lighting right, I miss out on character didn't cast out any shadow.
Shadow is as important especially when come to platformer like our game since player can use shadow to guide them when jumping between different platforms. And our game used mostly baked lighting to light our levels. Casting aside technical mumbo-jumbo, it means character in our game mostly don't cast shadow
So as a solution, I added blob shadow underneath the character which is better than having no shadow at all.
Before and After image:
Having see side by side comparison, character look really weird when there's no shadow.
Thankfully we caught this before our release.
Source
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