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Steam News3 August 20232y ago

Huge refactor to collision detection and rendering!

Main stuff: - I made a big refactor to collision detection that increased performance by a lot (at least for me) + made many monsters collision a lot more accurate.

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What changed

0 fixes3 additions0 changes0 removals
  • Performance
addedMain stuff: - I made a big refactor to collision detection that increased performance by a lot (at least for me) + made many monsters collision a lot more accurate. - In addition, I made the collision detection while on mounts more accurate. - Also optimized rendering. - Added 'Brutality' mechanism - special points you gain while having a "multi kill" title in the corner. Its not yet used, currently its just a counter in stats, but I have some plans with it.
addedAnyway since I made a lot of changes to collision and rendering, please let me know if you encounter any new bugs as a result. Thanks!
addedAll changes: - Added one more level to 'Quality Food' powerup. - Made camera movement smoother. - Made Lava River slightly stronger. - Made Time Stop last a bit less. - Added optimizations in collision detection. - Optimized rendering static objects. - Added Brutality mechanism. - Improved collision accuracy when on big mount. - Improved some enemies collision shape. - Increased enemies melee multiplier over time.

Main stuff: - I made a big refactor to collision detection that increased performance by a lot (at least for me) + made many monsters collision a lot more accurate. - In addition, I made the collision detection while on mounts more accurate. - Also optimized rendering. - Added 'Brutality' mechanism - special points you gain while having a "multi kill" title in the corner. Its not yet used, currently its just a counter in stats, but I have some plans with it.

Anyway since I made a lot of changes to collision and rendering, please let me know if you encounter any new bugs as a result. Thanks!

All changes:

  • Added one more level to 'Quality Food' powerup.
  • Made camera movement smoother.
  • Made Lava River slightly stronger.
  • Made Time Stop last a bit less.
  • Added optimizations in collision detection.
  • Optimized rendering static objects.
  • Added Brutality mechanism.
  • Improved collision accuracy when on big mount.
  • Improved some enemies collision shape.
  • Increased enemies melee multiplier over time.

Source

Steam News / 3 August 2023

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