Full notes
Full HellEscape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
HellEscape changes
Added more interesting walking pattern to enemies - this might make the "ball of death" a little bit less noticeable, let me know what you think! - Added a 0.75 seconds invulnerability to newly spawned creatures so they won't die while still spawning. - Nerfed banish a little bit. - Made Throwing Daggers and Bear Trap stronger. - Added 'Freezing Aura' to Spirit Wolf. - Upgraded Photino.net and SINI libraries. - Some optimizations. - Made 'Decoy' weaker and spawn less often. - Made Orc special ability last longer. - Made some special weapons not be affected by speed factors, like Fire Shield and Spike Ball, which are made of constant projectiles. - Made Spike Ball slightly weaker.
Source
Changelog.gg summarizes and formats this update. How we read updates.
