Update log
Full HELLDIVERS™ 2 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings Helldivers, Release Captain Carlberg speaking. Today is patch day and as such we bring you the latest and greatest from The Ministry of Truth. Without further ado feast your eyes on our latest changes and fixes.
Extracted changes
- Balance
- Performance
- Gameplay
- Store
Overview
Spray weapons gas effect duration
Emoting while flying or ragdolling
FRV camera and handling tweaks
AX/TX-13 “Guard Dog” Dog Breath rework
Balancing
Crash Fixes
Weapon Fixes
Stratagem Fixes
Balancing
General Changes
The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec
Implemented a timer for the Illuminate dropship wreckages to despawn to prevent them from obstructing paths in the colonies
Helldiver
The Ministry of Humanity has added a clause to its Principles of Correct Posture for Safe Lifting, now allowing Helldivers to jog while carrying two-handed items such as barrels and SEAF Artillery Rounds
FRV
Helldivers have now also been authorized to deploy grenades and stratagems while leaning out from the FRV
Tuned FRV handling for a better driving experience when cornering
Sidearms
Starting magazines increased from 2 to 3
Spare magazines increased from 4 to 5
Stratagem Support Weapons TX-41 Sterilizer
Removed the crosshair drift recoil
Decreased the camera climb recoil
The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec
Armor Passives
After hearing player feedback, we have decided not to fix a bug with the Siege Ready Armor Passive which gives more ammo to all magazine-based weapons, instead of just primary weapons as described. We will eventually update the Armory description to reflect this but for now we’re evaluating if it's causing any other additional unforeseen bugs
Backpacks AX/TX-13 “Guard Dog” Dog Breath Has been reworked to increase its effectiveness and to ensure it remains distinct, focusing on its unique gas-based mechanics.
It will now preserve ammo by only prioritizing enemies unaffected by the gas status effect. Once an enemy is affected by gas the drone will move on and target another unaffected enemy
The targeting logic has been reworked to prevent the drone from roaming too far. The origin of the targeting will be from the Helldivers position rather than the drone itself
The targeting range has been increased from 10 to 20m
The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec
Stratagems MD-6 Anti-Personnel Minefield
Cooldown decreased from 180 to 120 sec
Damage increased from 350 to 700
The deployment spread of mines has been increased by 20% to minimize the risk of chain explosions
MD-I4 Incendiary Mines
Cooldown decreased from 180 to 120 sec
Damage increased from 210 to 300
The deployment spread of mines has been increased by 20% to minimize the risk of chain explosions
MD-17 Anti-Tank Mines
Cooldown decreased from 180 to 120 sec
SH-20 Ballistic Shield Backpack
Now blocks melee attacks until it breaks from taking enough damage
Fixes
Resolved Top Priority issues:
You can once again emote while falling or ragdolling! It should no longer reduce fall damage, but you’ll be able to freely express yourself as you fall to your imminent death or severe injuries - Nothing a stim can’t fix!
Fixed Illuminate spawner ship shields not taking impact grenade damage
Fixed an issue with collision gaps inside the Illuminate spawner ship, preventing grenades thrown in close proximity to the door from
Source
