HELLDIVERS™ 2
Steam News 4 February 20251y ago

PATCH 01.002.101

Greetings Helldivers, Release Captain Carlberg speaking. Today is patch day and as such we bring you the latest and greatest from The Ministry of Truth. Without further ado feast your eyes on our latest changes and fixe…

Update log

Full HELLDIVERS™ 2 update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings Helldivers, Release Captain Carlberg speaking. Today is patch day and as such we bring you the latest and greatest from The Ministry of Truth. Without further ado feast your eyes on our latest changes and fixes.

Extracted changes

2 fixes1 addition27 changes2 removals
  • Balance
  • Performance
  • Gameplay
  • Store
changedOverviewSpray weapons gas effect duration
changedOverviewCrash Fixes
changedOverviewWeapon Fixes
changedGeneral ChangesThe duration of the gas status effect from spray weapons has been increased from 6 to 10 sec
addedHelldiverThe Ministry of Humanity has added a clause to its Principles of Correct Posture for Safe Lifting, now allowing Helldivers to jog while carrying two-handed items such as barrels and SEAF Artillery Rounds
changedFRVTuned FRV handling for a better driving experience when cornering
The duration of the gas status effect from spray weapons has been6 to 10sStarting magazines2 to 3Spare magazines4 to 5The duration of the gas status effect from spray weapons has been6 to 10s

Overview

  • Spray weapons gas effect duration

  • Emoting while flying or ragdolling

  • FRV camera and handling tweaks

  • AX/TX-13 “Guard Dog” Dog Breath rework

  • Balancing

  • Crash Fixes

  • Weapon Fixes

  • Stratagem Fixes

Balancing

General Changes

  • The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec

  • Implemented a timer for the Illuminate dropship wreckages to despawn to prevent them from obstructing paths in the colonies

Helldiver

  • The Ministry of Humanity has added a clause to its Principles of Correct Posture for Safe Lifting, now allowing Helldivers to jog while carrying two-handed items such as barrels and SEAF Artillery Rounds

FRV

  • Helldivers have now also been authorized to deploy grenades and stratagems while leaning out from the FRV

  • Tuned FRV handling for a better driving experience when cornering

Sidearms

  • Starting magazines increased from 2 to 3

  • Spare magazines increased from 4 to 5

Stratagem Support Weapons TX-41 Sterilizer

  • Removed the crosshair drift recoil

  • Decreased the camera climb recoil

  • The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec

Armor Passives

  • After hearing player feedback, we have decided not to fix a bug with the Siege Ready Armor Passive which gives more ammo to all magazine-based weapons, instead of just primary weapons as described. We will eventually update the Armory description to reflect this but for now we’re evaluating if it's causing any other additional unforeseen bugs

Backpacks AX/TX-13 “Guard Dog” Dog Breath Has been reworked to increase its effectiveness and to ensure it remains distinct, focusing on its unique gas-based mechanics.

  • It will now preserve ammo by only prioritizing enemies unaffected by the gas status effect. Once an enemy is affected by gas the drone will move on and target another unaffected enemy

  • The targeting logic has been reworked to prevent the drone from roaming too far. The origin of the targeting will be from the Helldivers position rather than the drone itself

  • The targeting range has been increased from 10 to 20m

  • The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec

Stratagems MD-6 Anti-Personnel Minefield

  • Cooldown decreased from 180 to 120 sec

  • Damage increased from 350 to 700

  • The deployment spread of mines has been increased by 20% to minimize the risk of chain explosions

MD-I4 Incendiary Mines

  • Cooldown decreased from 180 to 120 sec

  • Damage increased from 210 to 300

  • The deployment spread of mines has been increased by 20% to minimize the risk of chain explosions

MD-17 Anti-Tank Mines

  • Cooldown decreased from 180 to 120 sec

SH-20 Ballistic Shield Backpack

  • Now blocks melee attacks until it breaks from taking enough damage

Fixes

Resolved Top Priority issues:

  • You can once again emote while falling or ragdolling! It should no longer reduce fall damage, but you’ll be able to freely express yourself as you fall to your imminent death or severe injuries - Nothing a stim can’t fix!

  • Fixed Illuminate spawner ship shields not taking impact grenade damage

  • Fixed an issue with collision gaps inside the Illuminate spawner ship, preventing grenades thrown in close proximity to the door from

Source

Steam News / 4 February 2025

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