Update log
Full HELLDIVERS™ 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Balance
- Server
- Fixes
Auspicious Tuesday fellow Helldivers. Release Captain Carlberg here with the latest and greatest from Super Earth High Command
Overview
Balancing
Crash fixes
Balancing
Primary weapons SMG-32 Reprimand
Spread decreased from 50 to 40
SG-8S Slugger
Spread decreased from 20 to 6
Damage increased from 250 to 280
AR-23C Liberator Concussive
Fire rate increased from 320 to 400
R-63 Diligence
Magazine capacity increased from 20 to 25
MP-98 Knight
Damage increased from 65 to 70
STA-11 SMG
Damage increased from 65 to 70
SMG-37 Defender
Damage increased from 75 to 80
SMG-72 Pummeler
Damage increased from 65 to 70
Now requires less shots to apply stun on applicable targets, stun value increased from 1.0 to 1.25 per bullet
AR-23 Liberator
Damage increased from 70 to 80
STA-52 Assault Rifle
Damage increased from 70 to 80
BR-14 Adjudicator
Damage increased from 90 to 95
AR-61 Tenderizer
Damage increased from 95 to 105
R-36 Eruptor
Projectile armor penetration increased from Medium (3) to Heavy (4)
Projectile lifetime increased from 0.7 to 1 sec
Stratagems Eagle 110MM Rocket Pods
Uses increased from 2 to 3
EXO-45 Patriot Exosuit
Uses increased from 2 to 3
EXO-49 Emancipator Exosuit
Uses increased from 2 to 3
TX-41 Sterilizer
Ergonomics increased from 5 to 20
M-105 Stalwart
Damage increased from 70 to 80
MG-206 Heavy Machine Gun
Improved armor penetration across a wider range of angles before transitioning to glancing shots
Enemies:
A recent software autopsy has revealed an update to the Automatons' situational awareness protocol. They are now less distracted by each other, increasing their reaction speed in large groups.
We’ve increased the number of AI calculations the game can perform. This primarily impacts scenarios with a high number of spawned enemies, improving their response times in those situations. However, this comes with a slight trade-off in game performance.
According to recent intel, the enemies of Freedom are attempting to counter the Helldivers' anti-air capabilities. Newly-produced Automaton dropships show clear signs of hull reinforcement, allowing the main body to absorb significantly more damage.
Illuminate Warp Ships have been observed deploying their shields mid-flight.
- Automaton DropshipsMain body health increased from 2500 to 3500
Illuminate Dropships: Utilizes the same shield as the ones that have landed
Barrager Tank Turret
Resolved an issue introduced recently where the armor value was incorrectly set to 0. Now has the correct armor value of 5
Additionally, the turret now features weak spots at the front and back, each with 750 HP and an armor value of 3
Gameplay
Settings:
Added new separate settings for inverting the gyro input instead of using the Invert Look settings
The Stratagem loadout menu has undergone an updated categorization of the different stratagem groupings
Fixes
Resolved Top Priority issues:
Fixed an issue with the extraction beacon sometimes being unreachable when landing on top of enemies
General optimization improvements in the colonies environments
Crash Fixes, Hangs and Soft-locks:
Fixed a crash when playing against Terminids in poor network scenarios
Fixed a rare crash that happened during game shut down on PC
Fixed a crash that could occur when there was a high amount of particles on the screen at once
Fixed an issue where players could be blocked from completing objectives requiring called-down equipment due
Source
