HELLDIVERS™ 2
Steam News 18 March 20251y ago

Patch Notes 01.002.200

Auspicious Tuesday fellow Helldivers. Release Captain Carlberg here with the latest and greatest from Super Earth High Command Overview Balancing Crash fixes Balancing Primary weapons SMG-32 Reprimand Spread decreased f…

Update log

Full HELLDIVERS™ 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

6 fixes1 addition31 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • Server
  • Fixes
changedOverviewCrash fixes
changedPrimary weapons SMG-32 ReprimandSpread decreased from 50 to 40
changedSG-8S SluggerSpread decreased from 20 to 6
changedSG-8S SluggerDamage increased from 250 to 280
changedAR-23C Liberator ConcussiveFire rate increased from 320 to 400
changedR-63 DiligenceMagazine capacity increased from 20 to 25
Spread50 to 40Spread20 to 6Damage250 to 280Fire rate320 to 400

Auspicious Tuesday fellow Helldivers. Release Captain Carlberg here with the latest and greatest from Super Earth High Command

Overview

  • Balancing

  • Crash fixes

Balancing

Primary weapons SMG-32 Reprimand

  • Spread decreased from 50 to 40

SG-8S Slugger

  • Spread decreased from 20 to 6

  • Damage increased from 250 to 280

AR-23C Liberator Concussive

  • Fire rate increased from 320 to 400

R-63 Diligence

  • Magazine capacity increased from 20 to 25

MP-98 Knight

  • Damage increased from 65 to 70

STA-11 SMG

  • Damage increased from 65 to 70

SMG-37 Defender

  • Damage increased from 75 to 80

SMG-72 Pummeler

  • Damage increased from 65 to 70

  • Now requires less shots to apply stun on applicable targets, stun value increased from 1.0 to 1.25 per bullet

AR-23 Liberator

  • Damage increased from 70 to 80

STA-52 Assault Rifle

  • Damage increased from 70 to 80

BR-14 Adjudicator

  • Damage increased from 90 to 95

AR-61 Tenderizer

  • Damage increased from 95 to 105

R-36 Eruptor

  • Projectile armor penetration increased from Medium (3) to Heavy (4)

  • Projectile lifetime increased from 0.7 to 1 sec

Stratagems Eagle 110MM Rocket Pods

  • Uses increased from 2 to 3

EXO-45 Patriot Exosuit

  • Uses increased from 2 to 3

EXO-49 Emancipator Exosuit

  • Uses increased from 2 to 3

TX-41 Sterilizer

  • Ergonomics increased from 5 to 20

M-105 Stalwart

  • Damage increased from 70 to 80

MG-206 Heavy Machine Gun

  • Improved armor penetration across a wider range of angles before transitioning to glancing shots

Enemies:

  • A recent software autopsy has revealed an update to the Automatons' situational awareness protocol. They are now less distracted by each other, increasing their reaction speed in large groups.

  • We’ve increased the number of AI calculations the game can perform. This primarily impacts scenarios with a high number of spawned enemies, improving their response times in those situations. However, this comes with a slight trade-off in game performance.

  • According to recent intel, the enemies of Freedom are attempting to counter the Helldivers' anti-air capabilities. Newly-produced Automaton dropships show clear signs of hull reinforcement, allowing the main body to absorb significantly more damage.

  • Illuminate Warp Ships have been observed deploying their shields mid-flight.

  • Automaton DropshipsMain body health increased from 2500 to 3500
  • Illuminate Dropships: Utilizes the same shield as the ones that have landed

Barrager Tank Turret

  • Resolved an issue introduced recently where the armor value was incorrectly set to 0. Now has the correct armor value of 5

  • Additionally, the turret now features weak spots at the front and back, each with 750 HP and an armor value of 3

Gameplay

Settings:

  • Added new separate settings for inverting the gyro input instead of using the Invert Look settings

  • The Stratagem loadout menu has undergone an updated categorization of the different stratagem groupings

Fixes

Resolved Top Priority issues:

  • Fixed an issue with the extraction beacon sometimes being unreachable when landing on top of enemies

  • General optimization improvements in the colonies environments

Crash Fixes, Hangs and Soft-locks:

  • Fixed a crash when playing against Terminids in poor network scenarios

  • Fixed a rare crash that happened during game shut down on PC

  • Fixed a crash that could occur when there was a high amount of particles on the screen at once

  • Fixed an issue where players could be blocked from completing objectives requiring called-down equipment due

Source

Steam News / 18 March 2025

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