Update log
Full HELLDIVERS™ 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Fixes
- Balance
- Events
- Maps
Freedoms greetings Helldivers. We have a lot to cover in this democratic update so without further ado here are the patch notes for Patch 1.001.002 Escalation of Freedom
Overview
- CosmeticDifficulty Level 10Super Helldive
New mission objectives
Bigger enemy outposts
New Bugs and Bots
New environmental hazards
New swamp world
Crash fixes
Social menu fixes. We have fixed several issues and still have things to improve but know that we are aware and working tirelessly on this, we thank you for your patience and understanding.
Balance work
Miscellaneous fixes
Major Updates
Difficulty Level 10 - Super Helldive A new, extreme difficulty level designed for the most experienced and skilled Helldivers, featuring formidable new enemies and intense challenges.
New mission objectives Two new secondary objectives will soon be active on a planet near you! These faction-specific optional objectives will have you assaulting Automaton human processing plants to destroy their evil Bio-Processor, and venturing deep into Terminid territory to extract with a living larva sample that the bugs will do anything to get back!
Bigger enemy outposts Assault Terminid strongholds and Automaton fortresses in the new difficulty Super Helldive. The challenge will be great but the rewards even greater. Search the conquered outposts thoroughly for the confidential data and make sure to extract with it. May liberty guide your path.
New Bugs and Bots New and enhanced threats to freedom emerge. Guess who’s back to bug you again? The Impaler returns, burrowing its head and popping tentacles from the ground to catch you off guard. Watch out for its lethal limbs, but don’t miss its weak spot when it digs in - it seems like self-preservation still isn’t its strong suit!
The Impaler however is not all. Prepare for the rest of the formidable foes! The Rocket Tank rolls in with heavy armor and devastating firepower. The Reinforced Scout Strider now has its previously vulnerable spot fortified and boasts two rockets on each side for greater firepower! The Spore Charger fearlessly invades through the thick acidic fog, accompanied by an Alpha Commander, watch out for its friends!
New swamp planet Prepare to dive down into an eerie and foggy version of the swamp planet. Keep your wits about you and do not let fear take hold.
New environmental hazards Acid Storms - Temporarily lowers armor for enemies and the player. Make use of this but stay on high alert Helldivers.
Balancing
SG-8S Slugger
Increased stagger force
Increased spread
Increased drag
SG-225IE Breaker Incendiary
Decreased number of magazines from 6 to 4
Increased recoil from 28 to 41
GP-31 Grenade Pistol
Decreased ammo capacity from 8 to 6
Increased the number of rounds replenished from an ammo box from 2 to 4
CB-9 Exploding Crossbow
Is now one-handed
AX/AR-23 Guard Dog
Increased number of magazines from 6 to 8
Orbital Walking Barrage
Increased number of salvos 3 to 5
Decreased movement speed by 40%
Orbital 120mm HE Barrage
Decreased cooldown from 240s to 180s
Reduced time between salvoes
Gameplay
The operation modifier Atmospheric Interference has been removed,
Additionally for the automatons we added the modifier "Poor Intel" which makes objectives on the map to get a search radius just like most Eliminate objectives already has.
Corrosive acid planets no longer have the Intense Heat environment modifier.
Gunship Patrols are now less frequent and the amount of ships are reduced.
Gunship Engines
Source
