HELLDIVERS™ 2
Steam News 13 August 20241y ago

A message to the community from our game director

Fellow Helldivers, I want to directly address the feedback you've raised about the Escalation of Freedom update. We’ve spent the last week listening to feedback, reflecting about the path ahead for Helldivers 2 and how…

Update log

Full HELLDIVERS™ 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes0 additions7 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • Compatibility
changedI want to directly address the feedback you've raised about the Escalation of Freedom update. We’ve spent the last week listening to feedback, reflecting about the path ahead for Helldivers 2 and how we want to continue developing the game. In short, we didn’t hit our target with the latest update. Some things we just didn’t get right - and other more fundamental inconsistencies in our approach to game balance and game direction.
changedContinue to re-examine our approach to balance. Our intention is that balance should be fun, not “balanced” for the sake of balance.
changedUpdate how the fire damage mechanic works to tweak how the flamethrower serves as a close range support weapon. (A quick straight revert won’t work, as it would break other things)
changedRework gameplay to prevent excessive ragdolling
changedRe-prioritize bug fixes so that the more immediate gameplay-impacting bugs are prioritized.
changedImprove game performance (frame rate is a focus)

Fellow Helldivers,

I want to directly address the feedback you've raised about the Escalation of Freedom update. We’ve spent the last week listening to feedback, reflecting about the path ahead for Helldivers 2 and how we want to continue developing the game. In short, we didn’t hit our target with the latest update. Some things we just didn’t get right - and other more fundamental inconsistencies in our approach to game balance and game direction.

All of that is on us and we are going to own that. As many of you have pointed out, and we agree, what matters most now is action. Not talk.

To that end, here's what we intend to do in the upcoming updates.

Our aim within the next 60 days:

  • Continue to re-examine our approach to balance. Our intention is that balance should be fun, not “balanced” for the sake of balance.

  • Update how the fire damage mechanic works to tweak how the flamethrower serves as a close range support weapon. (A quick straight revert won’t work, as it would break other things)

  • Rework gameplay to prevent excessive ragdolling

  • Re-think our design approach to primary weapons and create a plan for making combat more engaging

  • Re-prioritize bug fixes so that the more immediate gameplay-impacting bugs are prioritized.

  • Improve game performance (frame rate is a focus)

  • Rework Chargers

Additionally, from a bigger picture perspective we will be:

  • Exploring creation of an opt-in beta-test environment to improve our testing processes and we consider this a high-priority.

  • Post regular player surveys to gather more insights and feedback from the community.

  • CosmeticImprove our process for patch/release notesproviding more context and reasoning behind changes.
  • More blog posts and streams where we expand on these topics for those interested.

  • We also want to thank you for your patience. We're grateful that so many of you provided constructive feedback and suggestions on the latest update.

Mikael E Game Director & Arrowhead Game Studios

Source

Steam News / 13 August 2024

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