Update log
Full HELLDIVERS™ 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
We have a hotfix to again address the problem of players stuck in the infinite drop-in.
Overview
This hotfix aims to reduce the number of people stuck in the hellpod drop-in loading screen.
Fixes
Reduced instances of being stuck waiting in infinite drop-in
Known Issues
Sending friend requests via friend code in game currently does not work
Various issues to do with unintended Ballstics Shield behavior.
Players may be unable to be joined or invited to the game
Players added to the Recent Players list will appear in the middle of the list
Players may experience delays in Medals and Super Credits payouts
Enemies that bleed out do not progress Personal Orders and Eradicate missions
Deployed mines may sometimes become invisible (but remain active)
Arc weapons sometimes behave inconsistently and sometimes misfire
Most weapons shoot below the crosshair when aiming down the sights
Stratagem beam might attach itself to an enemy but will deploy to its original location
Hand Carts ship module does not reduce Shield Generator Pack's cooldown
Bile Titan sometimes does not take damage to the head
Players may become stuck in the Loadout when joining a game in progress
Reinforcement may not be available for players who join a game in progress
Planet liberation reaches 100 % at the end of every Defend mission
Raise Flag of Super Earth objective does not show a progress bar
Mission count in the Career tab is being reset to zero after every game restart
Some weapons’ descriptions are out-of-date and don’t reflect their current design
Personal orders may not display correctly. (Kill 5.)
Happy Helldiving!
- Democracy Officer Baskin, filling in for Captain Carlberg
Source
