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Steam News6 August 20187y ago

Short game. Lots of weapons spawn.

In the game at the moment there are only 10 levels. Immediately answer why. Music. Musical accompaniment. At the time of the release, I did not have much finance and could afford to get a license for only 5-6 tracks.

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Full HellCat update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedIn the game at the moment there are only 10 levels. Immediately answer why. Music. Musical accompaniment. At the time of the release, I did not have much finance and could afford to get a license for only 5-6 tracks. Proceeding from this I made 1-2 tracks for every 2-3 levels ... I was afraid that these great musical works can get bored if you listen each track for 4-7 levels. Why spawning a lot of weapons. Weapons will spawn by random types. Ie, there are three weapons. A rifle / assault rifle / rifle or just an automatic / automatic / automatic machine can become spawned. I was afraid to leave the player to pass the level with the fact that they have, leave without a choice of strategy. On the other hand, it would be possible to assign, for example, a specific weapon to a specific level. And then the player will already pass the level with the predetermined strategy "Hide and Seek" / "Rambo Returns". Enemies shoot from the far ends of the room. This "specific feature" was removed. So skillfull left only the red-eyed berserkers and bosses. The rest of the enemies just run to the player or shoot him at close range. We sum up. Work on polishing the flaws is still going on (I should transfer the game to early access, but who knew). I hope to add a few more songs to the game's soundtrack, and consequently, the levels. Achievements will remain untouched, especially since they were received by a very small part of the players. Also on the comments in the discussions, I'll keep in mind. The only question is to you. Do you want online?

HellCat changes

addedIn the game at the moment there are only 10 levels. Immediately answer why. Music. Musical accompaniment. At the time of the release, I did not have much finance and could afford to get a license for only 5-6 tracks. Proceeding from this I made 1-2 tracks for every 2-3 levels ... I was afraid that these great musical works can get bored if you listen each track for 4-7 levels. Why spawning a lot of weapons. Weapons will spawn by random types. Ie, there are three weapons. A rifle / assault rifle / rifle or just an automatic / automatic / automatic machine can become spawned. I was afraid to leave the player to pass the level with the fact that they have, leave without a choice of strategy. On the other hand, it would be possible to assign, for example, a specific weapon to a specific level. And then the player will already pass the level with the predetermined strategy "Hide and Seek" / "Rambo Returns". Enemies shoot from the far ends of the room. This "specific feature" was removed. So skillfull left only the red-eyed berserkers and bosses. The rest of the enemies just run to the player or shoot him at close range. We sum up. Work on polishing the flaws is still going on (I should transfer the game to early access, but who knew). I hope to add a few more songs to the game's soundtrack, and consequently, the levels. Achievements will remain untouched, especially since they were received by a very small part of the players. Also on the comments in the discussions, I'll keep in mind. The only question is to you. Do you want online?

In the game at the moment there are only 10 levels. Immediately answer why. Music. Musical accompaniment. At the time of the release, I did not have much finance and could afford to get a license for only 5-6 tracks. Proceeding from this I made 1-2 tracks for every 2-3 levels ... I was afraid that these great musical works can get bored if you listen each track for 4-7 levels. Why spawning a lot of weapons. Weapons will spawn by random types. Ie, there are three weapons. A rifle / assault rifle / rifle or just an automatic / automatic / automatic machine can become spawned. I was afraid to leave the player to pass the level with the fact that they have, leave without a choice of strategy. On the other hand, it would be possible to assign, for example, a specific weapon to a specific level. And then the player will already pass the level with the predetermined strategy "Hide and Seek" / "Rambo Returns". Enemies shoot from the far ends of the room. This "specific feature" was removed. So skillfull left only the red-eyed berserkers and bosses. The rest of the enemies just run to the player or shoot him at close range. We sum up. Work on polishing the flaws is still going on (I should transfer the game to early access, but who knew). I hope to add a few more songs to the game's soundtrack, and consequently, the levels. Achievements will remain untouched, especially since they were received by a very small part of the players. Also on the comments in the discussions, I'll keep in mind. The only question is to you. Do you want online?

Source

Steam News / 6 August 2018

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