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Steam News22 January 20251y ago

Gargoyles and a huge Tinkerer balance patch!

Hi everyone! This update introduces the Gargoyles monster family and a lot of changes in Tinkerer's balance. Gargoyles Gargoyles show up only in Endless and Torment modes beyond the 13th floor.

In this update3

Full notes

Full HELLCARD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions56 changes11 removals
  • Balance
  • Gameplay
  • Store
  • Fixes
  • Server
  • Performance
changedThis update introduces the Gargoyles monster family and a lot of changes in Tinkerer's balance.
addedFull ChangelogNew monster family: Gargoyles with their unique mechanics. You can encounter them in Torment games and Endless mode after the 13th floor
changedFull ChangelogMage Frostmancer outfit is now unlockable!
changedFull ChangelogBruja Folk Healer outfit is now Legendary (was Rare)
removedFull ChangelogRemoved subsequential warning messages when skipping Endless modifiers
fixedFull ChangelogFixed multiple Jack traps sometimes breaking the stun
Balance: Adjourn - changed increasing Reckoning150%50%Balance: Adjourn - changed increasing Reckoning decreased, nerfBalance: Channel Wrath - changed damage100%50%Balance: Channel Wrath - changed damage decreased, nerfCorrupt Offering - changed increase in Reckoning50%150%Corrupt Offering - changed increase in Reckoning increased, buffBalance: Ill Intent - increased cost12Balance: Ill Intent - increased cost increased, buff

HELLCARD changes

changedThis update introduces the Gargoyles monster family and a lot of changes in Tinkerer's balance.
addedNew monster family: Gargoyles with their unique mechanics. You can encounter them in Torment games and Endless mode after the 13th floor
changedMage Frostmancer outfit is now unlockable!
changedBruja Folk Healer outfit is now Legendary (was Rare)
removedRemoved subsequential warning messages when skipping Endless modifiers

Hi everyone!

This update introduces the Gargoyles monster family and a lot of changes in Tinkerer's balance.

Gargoyles

Gargoyles show up only in Endless and Torment modes beyond the 13th floor. They are unique in that they show up with other monster families, providing protection. As long as they have someone to protect they will focus on that. Once other monsters are gone, though, they can prove to be formidable enemies with their high strength.

Tinkerer Changes

We got a lot of valuable feedback after the Tinkerer rework and we have incorporated it in the design.

The core (pun intended) issues revolved around ending up with cards requiring one resource but only having the other. Now Cores are more of a mechanic boost fuel, while screws are the main resource.

These changes were tested on the public_test branch for over a month, so everything should be stable. And the tinkering experience should be smoother. Fingers crossed ːArchduckː

Full Changelog

Version 1.1.250122 - 22 Jan 2025

  • New monster family: Gargoyles with their unique mechanics. You can encounter them in Torment games and Endless mode after the 13th floor

  • Mage Frostmancer outfit is now unlockable!

  • Bruja Folk Healer outfit is now Legendary (was Rare)

  • Removed subsequential warning messages when skipping Endless modifiers

  • Fixed multiple Jack traps sometimes breaking the stun

  • Fixed Vendetta not granting other players bonus damage in multiplayer

  • Fixed crash when entering a friend's Endless or Torment lobby without having that Torment unlocked

  • Fixed Double-edged Sword self-damage being affected by certain damage-increasing influences

  • BalanceAdjourn - changed increasing Reckoning from 150% to 50%
  • BalanceAtone - changed from reducing Reckoning to 50% to gaining Block equal to 50% Reckoning
  • BalanceAtone - removed Strain effect
  • BalanceBargaining - cost reduced to 1. Mana gain reduced to 1
  • BalanceCabrit sans Cor - damage reduced to 3 and Reckoning gain increased to 6
  • BalanceChannel Wrath - changed damage from 100% to 50% of Reckoning, mana cost set to 1
  • Balance: Choir of Agony - strength reduction for damaged monsters is no longer dependent on killing the target monster

  • BalanceCorrupt Offering - changed increase in Reckoning from 50% to 150%
  • BalanceCurry Favor - cost reduced to 1. Exhaust replaced with Strain. Mana gain reduced to 2
  • BalanceDouble Cut - increased extra damage to +5, changed HP level threshold to 60%
  • BalanceEchoing Whimper - added strength reduction for damaged monsters effect
  • Balance: Embrace Ire - set to draw 2 cards and 2 mana per 10 Reckoning for 2 mana with strain

  • BalanceHaruspicy - removed mana gain effect, now it gives only cards
  • BalanceIll Intent - increased cost from 1 to 2
  • BalanceIll Intent - reckoning gain increased to 10
  • BalanceMalfeasance - changed radius from large to medium, mana cost set to 0
  • BalanceMind Fracture - reckoning gain increased to 15
  • BalancePatience - changed from reducing Reckoning to 75% to gaining Block equal to 75% Reckoning
  • BalancePatience - changed Reckoning reduction from 50% to 75%
  • BalanceRepent - changed cost from 1 to 0, changed Reckoning reduction from 15 to 30
  • BalanceSeeping Wound - increased extra damage to +10, changed HP level threshold to 40%
  • Balance: Sinister Chant - damage set to 20 (previously 25)

  • BalanceSoul Swap - cost reduced from 2 to 1
  • BalanceThousand Cuts - completely new effect to distinguish it from Reap Rewards. It deals 2 damage to a random monster repeated the number of times equal to HP lost
  • BalanceVeer Anger - changed radius from medium to small, mana cost set to 1, removed Strain
  • BalanceBackpack Ballista - increased radius to large
  • BalanceBrilliance - reduced cost to 3
  • BalanceBrilliance - reduced the cost to play to 3 screws
  • BalanceChanged additional effect cost from 1 core to having any cost requirement
  • BalanceChill - Reduced the cost to 1 Screw
  • BalanceClippings - Added "Gain 1 Screw." effect, changed added cards destination from draw pile to discard pile
  • BalanceCold Fusion - Reduced the cost to 1 Screw
  • BalanceCompact Catapult - increased radius to medium
  • BalanceCookie - Changed from "If you use 1 Core, gain 1 mana and draw 1 card" to "If you have any Cores, draw 1 card."
  • BalanceCore Dump - reduced increased damage cost to 2 Cores. Changed Exhaust to Strain
  • Balance: Eureka!, Idea, Magnum Opus - set the cost of all these cards in the chain to 2 and

  • BalanceExponentiation - changed the cost to 0 mana
  • BalanceFeathertouch - reduced the cost to 1 Screw
  • BalanceField Flux - Removed strain when having cores already
  • Balance: Fire Sprinkler - clarified description to At the end of monsters' turn, deal 2 unblockable damage in a long medium cone towards the nearest monster per stack. Use a single Core to increase the damage to 4

  • BalanceForce Multiplier - reduced the cost to 2 Screws, increased damage to 6
  • BalanceGrid Srike - reduced the cost to 1 mana
  • BalanceHome Alone - reduced the cost to 1 Screw, increased damage to 4
  • BalanceOverpressure - changed the card to be in line with other cards using cores for stronger effects. Reworded the description to "At the end of the monsters' turn, deal 8 unblockable damage in a long medium cone towards the nearest monster per stack. Use a single Core in total to increase the damage to 10."
  • BalanceQuantum Flow - Removed strain when having 2 or more cores already
  • Balance: Redox Reaction - clarified description to At the end of monsters' turn, deal 4 unblockable damage in a long medium cone towards the nearest monster per stack. Use a single Core to increase the damage to 6

  • BalanceScience! - Removed card discarding effect
  • BalanceSolidarity - changed the card to be in line with other cards requiring possession of cores for stronger effects. Reworded the description to "Attack cards of every hero deal +3 damage, if you have any Cores, make it +4 damage."
  • Balance: Spider Gun - reworded the description to "At the end of monsters' turn, use 1 Screw per stack to deal 15 damage to 3 nearest monsters."

  • BalanceStable Influx - Removed strain when having 2 or more cores already. Changed from gaining 1 core and giving 2 mana to gaining 2 cores and giving 1 mana
  • BalanceTabletop Trebuchet - increased radius to medium
  • BalanceTough Tabard - changed the card to be in line with other cards using cores for stronger effects. Reworded the description to "At the start of your turn, gain 5 block per stack, Use a single Core to make it 20."
  • BalanceTrapper Delight - reduced the cost to 1 mana
  • BalanceUnionize - changed the card to be in line with other cards requiring possession of cores for stronger effects. reworded the description to "Attack cards of every hero deal +1 damage, if you have any Cores, make it +2 damage."
  • BalanceMechamimic - removed strain
  • Balance: Lathe and Cookie Cutter swapped their rarity status (Lathe is now rare, Cookie Cutter is now Legendary)

  • BalanceHex - increased Reckoning gain to 5
  • BalanceChanelling Wrath - removed Strain
  • BalanceSpring Blade - reduced the cost to 0 Mana
  • BalanceJunk Trap - increased Screws gain to 2
  • BalanceMagnet Trap - reduced the cost to 1 Screw
  • BalanceAcid Trap - reduced the cost to 1 Screw
  • BalanceJack Trap - reduced the cost to 1 Screw
  • Balance: Tripwire Trap - now Marks a random monster in the section instead of marking monsters entering the section

  • Balance: Paint Trap - now Marks a random monster in the section instead of marking monsters entering the section

  • Almanac Completion now shows counters based on DLCs owned by the player

  • Almanac Completion now shows a basic Warrior outfit

As Always, Stay Safe in Paper Dungeons ːarchduckː Konstanty

Source

Steam News / 22 January 2025

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