In this update3
Full notes
Full HELLCARD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
- Fixes
- Server
- Performance
HELLCARD changes
Hi everyone!
This update introduces the Gargoyles monster family and a lot of changes in Tinkerer's balance.
Gargoyles
Gargoyles show up only in Endless and Torment modes beyond the 13th floor. They are unique in that they show up with other monster families, providing protection. As long as they have someone to protect they will focus on that. Once other monsters are gone, though, they can prove to be formidable enemies with their high strength.
Tinkerer Changes
We got a lot of valuable feedback after the Tinkerer rework and we have incorporated it in the design.
The core (pun intended) issues revolved around ending up with cards requiring one resource but only having the other. Now Cores are more of a mechanic boost fuel, while screws are the main resource.
These changes were tested on the public_test branch for over a month, so everything should be stable. And the tinkering experience should be smoother. Fingers crossed ːArchduckː
Full Changelog
Version 1.1.250122 - 22 Jan 2025
New monster family: Gargoyles with their unique mechanics. You can encounter them in Torment games and Endless mode after the 13th floor
Mage Frostmancer outfit is now unlockable!
Bruja Folk Healer outfit is now Legendary (was Rare)
Removed subsequential warning messages when skipping Endless modifiers
Fixed multiple Jack traps sometimes breaking the stun
Fixed Vendetta not granting other players bonus damage in multiplayer
Fixed crash when entering a friend's Endless or Torment lobby without having that Torment unlocked
Fixed Double-edged Sword self-damage being affected by certain damage-increasing influences
- BalanceAdjourn - changed increasing Reckoning from 150% to 50%
- BalanceAtone - changed from reducing Reckoning to 50% to gaining Block equal to 50% Reckoning
- BalanceAtone - removed Strain effect
- BalanceBargaining - cost reduced to 1. Mana gain reduced to 1
- BalanceCabrit sans Cor - damage reduced to 3 and Reckoning gain increased to 6
- BalanceChannel Wrath - changed damage from 100% to 50% of Reckoning, mana cost set to 1
Balance: Choir of Agony - strength reduction for damaged monsters is no longer dependent on killing the target monster
- BalanceCorrupt Offering - changed increase in Reckoning from 50% to 150%
- BalanceCurry Favor - cost reduced to 1. Exhaust replaced with Strain. Mana gain reduced to 2
- BalanceDouble Cut - increased extra damage to +5, changed HP level threshold to 60%
- BalanceEchoing Whimper - added strength reduction for damaged monsters effect
Balance: Embrace Ire - set to draw 2 cards and 2 mana per 10 Reckoning for 2 mana with strain
- BalanceHaruspicy - removed mana gain effect, now it gives only cards
- BalanceIll Intent - increased cost from 1 to 2
- BalanceIll Intent - reckoning gain increased to 10
- BalanceMalfeasance - changed radius from large to medium, mana cost set to 0
- BalanceMind Fracture - reckoning gain increased to 15
- BalancePatience - changed from reducing Reckoning to 75% to gaining Block equal to 75% Reckoning
- BalancePatience - changed Reckoning reduction from 50% to 75%
- BalanceRepent - changed cost from 1 to 0, changed Reckoning reduction from 15 to 30
- BalanceSeeping Wound - increased extra damage to +10, changed HP level threshold to 40%
Balance: Sinister Chant - damage set to 20 (previously 25)
- BalanceSoul Swap - cost reduced from 2 to 1
- BalanceThousand Cuts - completely new effect to distinguish it from Reap Rewards. It deals 2 damage to a random monster repeated the number of times equal to HP lost
- BalanceVeer Anger - changed radius from medium to small, mana cost set to 1, removed Strain
- BalanceBackpack Ballista - increased radius to large
- BalanceBrilliance - reduced cost to 3
- BalanceBrilliance - reduced the cost to play to 3 screws
- BalanceChanged additional effect cost from 1 core to having any cost requirement
- BalanceChill - Reduced the cost to 1 Screw
- BalanceClippings - Added "Gain 1 Screw." effect, changed added cards destination from draw pile to discard pile
- BalanceCold Fusion - Reduced the cost to 1 Screw
- BalanceCompact Catapult - increased radius to medium
- BalanceCookie - Changed from "If you use 1 Core, gain 1 mana and draw 1 card" to "If you have any Cores, draw 1 card."
- BalanceCore Dump - reduced increased damage cost to 2 Cores. Changed Exhaust to Strain
Balance: Eureka!, Idea, Magnum Opus - set the cost of all these cards in the chain to 2 and
- BalanceExponentiation - changed the cost to 0 mana
- BalanceFeathertouch - reduced the cost to 1 Screw
- BalanceField Flux - Removed strain when having cores already
Balance: Fire Sprinkler - clarified description to At the end of monsters' turn, deal 2 unblockable damage in a long medium cone towards the nearest monster per stack. Use a single Core to increase the damage to 4
- BalanceForce Multiplier - reduced the cost to 2 Screws, increased damage to 6
- BalanceGrid Srike - reduced the cost to 1 mana
- BalanceHome Alone - reduced the cost to 1 Screw, increased damage to 4
- BalanceOverpressure - changed the card to be in line with other cards using cores for stronger effects. Reworded the description to "At the end of the monsters' turn, deal 8 unblockable damage in a long medium cone towards the nearest monster per stack. Use a single Core in total to increase the damage to 10."
- BalanceQuantum Flow - Removed strain when having 2 or more cores already
Balance: Redox Reaction - clarified description to At the end of monsters' turn, deal 4 unblockable damage in a long medium cone towards the nearest monster per stack. Use a single Core to increase the damage to 6
- BalanceScience! - Removed card discarding effect
- BalanceSolidarity - changed the card to be in line with other cards requiring possession of cores for stronger effects. Reworded the description to "Attack cards of every hero deal +3 damage, if you have any Cores, make it +4 damage."
Balance: Spider Gun - reworded the description to "At the end of monsters' turn, use 1 Screw per stack to deal 15 damage to 3 nearest monsters."
- BalanceStable Influx - Removed strain when having 2 or more cores already. Changed from gaining 1 core and giving 2 mana to gaining 2 cores and giving 1 mana
- BalanceTabletop Trebuchet - increased radius to medium
- BalanceTough Tabard - changed the card to be in line with other cards using cores for stronger effects. Reworded the description to "At the start of your turn, gain 5 block per stack, Use a single Core to make it 20."
- BalanceTrapper Delight - reduced the cost to 1 mana
- BalanceUnionize - changed the card to be in line with other cards requiring possession of cores for stronger effects. reworded the description to "Attack cards of every hero deal +1 damage, if you have any Cores, make it +2 damage."
- BalanceMechamimic - removed strain
Balance: Lathe and Cookie Cutter swapped their rarity status (Lathe is now rare, Cookie Cutter is now Legendary)
- BalanceHex - increased Reckoning gain to 5
- BalanceChanelling Wrath - removed Strain
- BalanceSpring Blade - reduced the cost to 0 Mana
- BalanceJunk Trap - increased Screws gain to 2
- BalanceMagnet Trap - reduced the cost to 1 Screw
- BalanceAcid Trap - reduced the cost to 1 Screw
- BalanceJack Trap - reduced the cost to 1 Screw
Balance: Tripwire Trap - now Marks a random monster in the section instead of marking monsters entering the section
Balance: Paint Trap - now Marks a random monster in the section instead of marking monsters entering the section
Almanac Completion now shows counters based on DLCs owned by the player
Almanac Completion now shows a basic Warrior outfit
As Always, Stay Safe in Paper Dungeons ːarchduckː Konstanty
Source
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