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Steam News9 April 20215y ago

Build update v1.1.2 ⚙️

Warriors from the Underworld! How have you been? As I mentioned you in the 2020 recap video, during the first months of this 2021 I have been dedicating most of my time to build the physical rewards we promised from our

Full notes

Full Hellbound update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix10 additions19 changes3 removals
  • Events
  • Gameplay
  • Compatibility
  • UI and audio
  • Balance
  • Maps
changedAs I mentioned you in the 2020 recap video , during the first months of this 2021 I have been dedicating most of my time to build the physical rewards we promised from our Kickstarter .
addedBut even so, I managed to continue working on fixes and improvements for the game. Among other stuff, the game now has...
changedFull Controller Support with keybindings and configuration settings 🎮
changedConfiguration menus recreated and improved in their navigation:
addedThe artbook from Mayhem Pack (DLC) with new pages and definition:
addedNew Features:

Warriors from the Underworld! How have you been?

As I mentioned you in the 2020 recap video, during the first months of this 2021 I have been dedicating most of my time to build the physical rewards we promised from our Kickstarter.

But even so, I managed to continue working on fixes and improvements for the game. Among other stuff, the game now has...

  • Full Controller Support with keybindings and configuration settings 🎮

  • Loading background images for tally screens on mission replays:

  • Configuration menus recreated and improved in their navigation:

  • The artbook from Mayhem Pack (DLC) with new pages and definition:

And many other things, from bug fixes to general adjustments, you can see in the list from below 👇

Hoping to have more news soon. Cheers from Saibot Studios!

Tobías Rusjan

-

CHANGELOG HELLBOUND v1.1.2

New Features:

  • Full controller support with keybindings and configuration settings: separated x-y sensitivity; toogles for invert look, vibration and move states by holding down keys

Bug fixes:

  • Pygon enemies sometimes freeze after loading a saved game or after spawning

  • Missing secondary bindings for Next Weapon, Previous Weapon and Switch POV Side (now [Q] key as default)

  • Interval text "Entering Ground Zero" removed after finishing campaign

  • Entering back and forth between campaign replays and survival arenas used to remove levels from the lists

  • Total ammo of weapons Indolora and Rocket Launcher was showing only one at a time in HUD

  • Country flags were not showing after finishing a campaign replay or a survival arena

  • Clipping wall on last switch at campaign level 1 The Resistance

  • Getting stuck on walls at last room from campaign level 1 The Resistence

  • Hellgore's statue clipping to catacombs at campaign level 3 The Heroes' Cemetery

  • Castle door switch not working after closing the door from level 4 Dead Forest

  • Secret heart item can be reached through closed secret door at campaign level 5 Flying Souls

  • Secret soul was opening another secret door when pickup at campaign level 5 Flying Souls

  • Clipping eye on walls inside the theater hallways at campaign level 5 Flying Souls

  • Loading a checkpoint from the main elevator make bottom enemies disappear at campaign level 7 Endless Hive

  • Replaying campaign level 8 The Core doesn't allow you to go back to main menu in tally screen

Improvements:

  • Win screen for campaign replays now shows the cover of each level as background, instead of the roadmap

  • Quick load key (F9) now shows a confirmation window before loading

  • Restart Level option added to all in-game menus

  • Options available from Lose and Win Screens

  • Menus redone entirely: selecting flow, centered configuration screens, fadings, sound effects

  • Moving with arrow keys in all menus, including sound effects feedback for every movement

  • "Survival level unlocked" pop up redone and placed correctly when return to main menu options

  • Continue option removed after finishing campaign

  • Added informative text about playing the campaign to unlock stages for survival and campaign (replays)

  • Survival "stages" are now called "arenas", and now you can also get access to the sub-menu from start

  • Confirmation windows buttons now work when you release the click/key, instead of instantly touch it

  • Sound effect concurrency reduced in menus skull-selection to avoid saturation

  • Total ammo in HUD is now displayed centered, in two columns and shows "----" when there's no ammo left

  • Tooltips and interact messages with keycodes updated with gamepad buttons

  • Current level stats now appear on new campaigns after finishing it once, also 100% stats turn green color

  • "Press fire key" messages changed to "Any key" to allow keyboard and controller inputs

  • Trying to escape from the death screen using keyboard or gamepad now shows the exit confirmation window

  • Sliders from configuration settings focused directly for faster changes

  • Pop-up message added when trying to quick save during campaign survivals

  • Fixed collision issues in secret stairs at castle from level 4 Dead Forest

  • Sound effects added to main hall elevator and secret door at campaign level 5 Flying Souls

  • Avoid climbing to secret from top tunnel at campaign level 5 Flying Souls

  • Last game checkpoint at campaign level 8 The Core moved before the boss confrontation

  • Logo back to basics

Mayhem Pack (DLC) - Artbook:

  • New pages: introduction, level 5 Flying Souls, ending

  • All pages are now in Ultra Wide resolution at 3440x1440 pixels

  • Numerations added to most of the pages

  • A lot of tweaks on different images, like color correction and rescales

Source

Steam News / 9 April 2021

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