In this update6
Full notes
Full HELL THUG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Gameplay
- UI and audio
HELL THUG changes
Short Charges Shots now activate the unique abilities for each Ammo type.
Bullet : Accurate Slug Shot
Pellet : Wide Spread with more Pellets
Laser : Auto Aim when reflected on walls/floor
Rocket : Locks on to any enemy that touches the cursor.
Some Ammo types now have inherent effects.
Pellet : Stuns the enemy on contact. Damage falls off based on the distance.
Laser : Reflects off once on contact.
A few changes to the Slam System.
You can adjust the direction during slamming now.
Slam has a 0.5-second cool-down, can be canceled with other actions.
Landing on enemies will make the character bounce off towards the direction the enemy is looking.
Graphical updates on the environments.
Each stage has its own unique environmental particles.
Mega Droplets in "Aqua Cave" stage now shine, emitting rays.
Now, the game shows the name of the stage you are entering.
New Player Animations
Player Spawn Animation
Player Death Animation
User Interface updates
The game shows the developer and publisher before the title.
Some pages now have the smoke effect in the background.
Source
Changelog.gg summarizes and formats this update. How we read updates.
