Full notes
Full Hell Pie update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Events
- Maps
- Compatibility
- UI and audio
Hell Pie changes
Happy Tuesday, platformers!
As announced last week Nate and Nugget have been f*cking busy working on the first update for Hell Pie. Therefore, we're gonna save you all the blah-blah and proudly present you the changelog for Hell Pie version 1.1.2:
Added options to disable auto cam rotation
Added option to disable cupid speech bubble
Various dialogue/loca errors fixed
Passive Dialogue Speed increased
Pus bladders in whale level don't respawn anymore
Fixed some bugs that occured when trying to use first person cam while aiming with weapons and vice versa
Fixed a bug where the ingredient in the Da Gina's boss level was lost when leaving the level before collecting it. It can now be found in the start room
Destructible wall in Da Gina's should now reset correctly
Nugget dialogue events are now triggered only once
Nugget dialogue box position tweaked
Patched some holes in various maps
Fixed a bug where the ingriedent list pages were visible in the map
Fixed GameMode/GameState compatibility issue
Fixed a bug where the devil wouldn't appear after respawn at the beginning
Fixed a bug where door tickets in Dr.Jell wouldn't spawn, breaking the game
Cannons now use inverse controls correctly
Fixed a bug where stage 3 of the gluttony boss fight could not be finished
Fixed a bug where the second valve would spawn twice in Restaurant Mange Allieurs
Quest dependent exclamation marks are now intitialized correctly
Dr.Jell Operation UI tweaked (maggot and timer position)
Fixed a missing death zone in Connection Lost, that would let you fall out of the level
Paperstack Collision improved in Connection Lost
Closed a hole in Sin Inc. that let you get the Pus Eye ingredient without the needed horns
Decorated the Yogurt location in Sin Inc. to make it more obvious that something can be found there
Added missing Muncher Dialogue in Sewer
More interactable Objects are now highlighted with a shader (bongo, pipe, ass and bell mini-games, nuclear barrels)
HUB Jungle Demon in Cage that drops a Lucky Cat has now an exclamation mark
Fixed a bug where portable NPCs would reset their positions after pickup
Fixed a bug where useable icon was visible on item after fast respawn and pickup
Fixed speakers not pulsating with the beat in Club Luxoria
Fixed a bug where NPCs would remain stunned after respawn
Fixed a soft lock in Greed door dialogue for russian language
Added ceiling collision in Club Lucoria starting room
Set correct soundclass for Greed door openin/closing sound
Disabled collisions in GLuttony's room, after Gluttony is not there anymore after the fight with him
Moved Dr.Jell level exit (in Jungle), so that the camera isn't behind the black plane after leaving the level
Moved Gluttony level exit (in Flavour Peaks), so that the cam isn't behind the black plane after leaving the level
Moved Restaurant Mange Ailleurs level exit (in Flavour Peaks), so that the cam isn't behind the black plane after leaving the level
Closed gap in the Sewer death zone, so that playes can't fall through the ground
Nugget dialogue in Connection Lost fixed (No more mentioning of Light Horns)
Made God level exit trigger bigger
We received a lot of feedback by all of you players out there. Thanks so much for supporting us with your love, reported bugs and issues, your money and praise. That's really appreciated! ❤️
See you all in Hell (Pie)! Sluggerfly out
Source
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