Update log
Full Hell Let Loose update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone,
Extracted changes
- Maps
- Gameplay
- Server
- Balance
Firstly, a huge thank you to everyone who has jumped into the Experimental Branch to test the Remagen refresh over the past week. We have already received a significant amount of feedback from the community, and the team has been reviewing it closely as we continue to refine the map ahead of the next update.
For those who may have missed the previous briefing, you can read more about the Remagen refresh here: Dev Brief #214 – Remagen Refresh
Quick Overview of the Key Changes on the Remagen Refresh
This refresh focuses on improving the overall gameplay flow of the map while maintaining the core identity of Remagen as a tense and contested river crossing. Key improvements include:
Updates to the Ludendorff Bridge, including widening and improved access to the gangways beneath.
Additional river crossings to reduce the bridge bottleneck.
Terrain adjustments to create more opportunities for airhead placements.
Capture point improvements, including testing the bridge as the default middle capture point.
We will dive into the full details of the Remagen refresh, including the reasoning behind these changes, in the Patch 19.1 changelog closer to release.
The Ludendorff Bridge has been widened as part of the Remagen Refresh
Historical Update to Remagen
One of the key discussion points we have seen following the refresh is the addition of pontoon bridges and their historical relevance. As part of the Remagen refresh, the historical date shown on the map has also been updated. The date displayed on both the loading screen and tactical map now reads 12 March 1945, replacing the previous date of 7 March 1945.
Updated Loading Screen
This adjustment reflects the wider timeline of the battle and the operational use of pontoon bridges used by Allied forces to cross the Rhine. Historical references indicate these crossings were constructed by 11 March 1945, following the initial capture of the Ludendorff Bridge, and prior to the bridge’s collapse on 17 March 1945. Updating the in-game date allows the map to better represent this later stage of the Operation.
A U.S. antiaircraft battery guards a pontoon bridge built by the 291st Engineer Combat Battalion. [Source: The Bridge at Remagen by Victor Kamenir of Warfare History Network]
New Changes in the Experimental Branch
Alongside continued testing of the Remagen refresh, tomorrow (Friday 13th March 2026) will see a brand new Experimental Branch build introduced, featuring a range of artillery and SPA changes that will be coming to the game in the next patch. These adjustments focus on improving balance, squad roles, and overall gameplay interactions around artillery systems.
Feedback forms
- CosmeticFeedback Form: Hell Let LoosePatch 19.1 – Fill in form
- CosmeticBug Form: Hell Let LoosePatch 19.1 - Bug Form – Fill in form
Artillery Gameplay Changes
Several changes have been made to how artillery interacts with the wider resource and support systems in Hell Let Loose.
Artillery gameplay changes include:
Artillery guns will now slowly generate ammunition when positioned near munitions nodes.
The current rate is one shell every 30 seconds affecting both HE and Smokes at the same time.
The total can’t go above the normal cap of 50 HE and 35 Smoke.
The munitions cost for artillery resupply has been reduced. Was previously 150 munitions, is now 120 munitions.
The dismantle time when an enemy player is attempting to dismantle a friendly artillery gun has been increased to 30 seconds.
Static artillery placement has been updated to improve positioning and usability.
The Operator role can build
Source
