Hell Let Loose
Steam News 23 January 20263mo ago

Dev Brief #212 | Community Map Vote Reveal & Roadmap Breakdown | Dev Diary

A Closer Look at the 2026 Roadmap & the Result of our Community Map Vote At the end of last year, we shared our Hell Let Loose 2026 Roadmap, outlining some of the major additions and improvements planned for the year ah…

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  • Maps
changed& the Result of our Community Map VoteAt the end of last year, we shared our Hell Let Loose 2026 Roadmap, outlining some of the major additions and improvements planned for the year ahead.
changed& the Result of our Community Map VoteSince then, we’ve seen an incredible amount of discussion, feedback, and excitement from the community, and we wanted to take some time to go a little deeper into what the team has been working on.
changed& the Result of our Community Map VoteIn our latest Dev Diary, several members of the development team joined us to talk through upcoming content in more detail, as well as to reveal the results of our recent Community Map Vote.
changed& the Result of our Community Map VoteJoining our Community Manager Ben B in this Dev Diary we have:
changed& the Result of our Community Map VoteMatt - Creative Director
changed& the Result of our Community Map VoteAndy - Level Designer

A Closer Look at the 2026 Roadmap

& the Result of our Community Map Vote

At the end of last year, we shared our Hell Let Loose 2026 Roadmap, outlining some of the major additions and improvements planned for the year ahead.

Since then, we’ve seen an incredible amount of discussion, feedback, and excitement from the community, and we wanted to take some time to go a little deeper into what the team has been working on.

In our latest Dev Diary, several members of the development team joined us to talk through upcoming content in more detail, as well as to reveal the results of our recent Community Map Vote.

Joining our Community Manager Ben B in this Dev Diary we have:

  • CosmeticMattCreative Director
  • CosmeticAndyLevel Designer
  • CosmeticXanderGame Designer

This Dev Brief brings together the key highlights from the Dev Diary discussion and gives you a clearer picture of what’s coming next.

New Maps Coming in 2026

Juno Beach

One of the new maps arriving in 2026 is Juno Beach, set on D-Day +1. This setting allows the team to explore the aftermath of the landings rather than the assault itself, opening up new storytelling opportunities and locations across the battlefield.

Players can expect a mix of coastal and inland combat, with points of interest including a marina, fish markets, and a hidden radar bunker. While Juno Beach shares some DNA with existing maps like Omaha Beach, it also pushes further inland, creating varied engagements and fresh gameplay scenarios.

Perhaps most excitingly, Juno Beach marks the introduction of the Canadian Forces to Hell Let Loose.

Introducing the Canadian Forces

A major pillar of the 2026 roadmap is the long-awaited arrival of the Canadian Forces. Canada played a significant role during World War Two, and the team is committed to representing that contribution with care and authenticity.

The Canadian Forces will feature fully authentic uniforms, weapons, equipment, and vehicles, all designed to meet the same historical standards players expect across Hell Let Loose. Their introduction ties directly into Juno Beach.

Returning to the Eastern Front

The roadmap also takes us back to the Eastern Front with a new map set during Operation Spring Awakening, the final major German offensive of the war.

This operation will bring players to the Lake Balaton region, showcasing heavily defended Soviet positions, difficult terrain, and challenging weather conditions for the German Forces to overcome.

This map is designed to reflect the pressure and intensity of late-war fighting, with a strong emphasis on entrenched defences and hard-fought advances.

Remagen Map Refresh

Alongside new locations, the team is also revisiting an existing battlefield that has long deserved some extra attention.

Remagen is receiving a refresh focused on improving gameplay flow while preserving what makes the map unique. Changes include widening the bridge, redesigning the gangway beneath it to improve accessibility, and adding additional Rhine crossings to reduce chokepoints and create more flanking opportunities.

Certain river areas have also been expanded, giving commanders more flexibility when placing airheads. These changes are supported by updated lighting, bug fixes, and the addition of Skirmish mode to Remagen.

New environmental audio has been added to support the new assets and layout. With focus around the bridge area, new walkways underneath and tower interiors.

The forest and cliffs also have new ambient audio to give more distinction between the zones and a sense of height, in addition to the wooden walkways each side of the main bridge

Source

Steam News / 23 January 2026

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