What changed
0 fixes1 addition1 change0 removals
changedHi i'm Tenkarider, the creator of Hell Hunter series! I'm an italian developer who started his carreer by making Hell Hunter series, a horror audiogame... to be more precise a game based only on audio, in order to be playable for visually impaired people.
addedToday i released Hell Hunter 2 - Damned Soul for Steam, while no graphics might sound weird, actually this is a game to be played with closed eyes and headphones or hearphones (they are reccomended), since the audio will heavily rely on stereo, and recognize the direction in battle is a requirement to survive and proceed. Since this game show its actual contents only by audio, on the other hand sounds, ambiental sounds and music play a heavy role and they are very detailed, to the point of affecting gameplay. Hell Hunter features a story driven playthrough, real time battles in which sounds and enemy AI require a progressive learning of gimmicks from the player, and, last but not least, an horror environment through all the areas of the game, in which puzzles and environment gimmicks might reveal tricky if not deadly for the player. The sequel features even more gimmicks, both for environment and battle, the enemy AI will be way more rich than before and they will use even more types of attacks. The relic system added in this game will allow the player to change their fighting style according to the enemy and the situations, adding further layers of complexity to the battles. Do not underestimate the challenge of this game: it is accessible... not trivial.
HELL HUNTER - Damned Soul changes
changedHi i'm Tenkarider, the creator of Hell Hunter series! I'm an italian developer who started his carreer by making Hell Hunter series, a horror audiogame... to be more precise a game based only on audio, in order to be playable for visually impaired people.
addedToday i released Hell Hunter 2 - Damned Soul for Steam, while no graphics might sound weird, actually this is a game to be played with closed eyes and headphones or hearphones (they are reccomended), since the audio will heavily rely on stereo, and recognize the direction in battle is a requirement to survive and proceed. Since this game show its actual contents only by audio, on the other hand sounds, ambiental sounds and music play a heavy role and they are very detailed, to the point of affecting gameplay. Hell Hunter features a story driven playthrough, real time battles in which sounds and enemy AI require a progressive learning of gimmicks from the player, and, last but not least, an horror environment through all the areas of the game, in which puzzles and environment gimmicks might reveal tricky if not deadly for the player. The sequel features even more gimmicks, both for environment and battle, the enemy AI will be way more rich than before and they will use even more types of attacks. The relic system added in this game will allow the player to change their fighting style according to the enemy and the situations, adding further layers of complexity to the battles. Do not underestimate the challenge of this game: it is accessible... not trivial.
Hi i'm Tenkarider, the creator of Hell Hunter series! I'm an italian developer who started his carreer by making Hell Hunter series, a horror audiogame... to be more precise a game based only on audio, in order to be playable for visually impaired people.
Today i released Hell Hunter 2 - Damned Soul for Steam, while no graphics might sound weird, actually this is a game to be played with closed eyes and headphones or hearphones (they are reccomended), since the audio will heavily rely on stereo, and recognize the direction in battle is a requirement to survive and proceed. Since this game show its actual contents only by audio, on the other hand sounds, ambiental sounds and music play a heavy role and they are very detailed, to the point of affecting gameplay. Hell Hunter features a story driven playthrough, real time battles in which sounds and enemy AI require a progressive learning of gimmicks from the player, and, last but not least, an horror environment through all the areas of the game, in which puzzles and environment gimmicks might reveal tricky if not deadly for the player. The sequel features even more gimmicks, both for environment and battle, the enemy AI will be way more rich than before and they will use even more types of attacks. The relic system added in this game will allow the player to change their fighting style according to the enemy and the situations, adding further layers of complexity to the battles. Do not underestimate the challenge of this game: it is accessible... not trivial.
A story of vampires and creatures of the night but in our days, like if they'd live in our world... the style and some easter eggs can remind the flavor of Resident Evil and Castlevania series, and other minor references to other games/stories i loved.
Please enjoy the game and share your thoughts or questions!