What changed
0 fixes0 additions2 changes0 removals
changedHi i'm Tenkarider, the creator of Hell Hunter - Anti-Nomen! I'm an italian developer who started his carreer by making Hell Hunter series, a horror audiogame... to be more precise a game based only on audio, in order to be playable for visually impaired people.
changedToday i released Hell Hunter - Anti-Nomen for Steam, while no graphics might sound weird, actually this is a game to be played with closed eyes and headphones or hearphones (they are reccomended), since the audio will heavily rely on stereo, and recognize the direction in battle is a requirement to survive and proceed. Since this game show its actual contents only by audio, on the other hand sounds, ambiental sounds and music play a heavy role and they are very detailed, to the point of affecting gameplay. Hell Hunter features a story driven playthrough, real time battles in which sounds and enemy AI require a progressive learning of gimmicks from the player, and, last but not least, an horror environment through all the areas of the game, in which puzzles and environment gimmicks might reveal tricky if not deadly for the player. Do not underestimate the challenge of this game: it is accessible... not trivial.
HELL HUNTER - Anti-Nomen changes
changedHi i'm Tenkarider, the creator of Hell Hunter - Anti-Nomen! I'm an italian developer who started his carreer by making Hell Hunter series, a horror audiogame... to be more precise a game based only on audio, in order to be playable for visually impaired people.
changedToday i released Hell Hunter - Anti-Nomen for Steam, while no graphics might sound weird, actually this is a game to be played with closed eyes and headphones or hearphones (they are reccomended), since the audio will heavily rely on stereo, and recognize the direction in battle is a requirement to survive and proceed. Since this game show its actual contents only by audio, on the other hand sounds, ambiental sounds and music play a heavy role and they are very detailed, to the point of affecting gameplay. Hell Hunter features a story driven playthrough, real time battles in which sounds and enemy AI require a progressive learning of gimmicks from the player, and, last but not least, an horror environment through all the areas of the game, in which puzzles and environment gimmicks might reveal tricky if not deadly for the player. Do not underestimate the challenge of this game: it is accessible... not trivial.
Hi i'm Tenkarider, the creator of Hell Hunter - Anti-Nomen! I'm an italian developer who started his carreer by making Hell Hunter series, a horror audiogame... to be more precise a game based only on audio, in order to be playable for visually impaired people.
Today i released Hell Hunter - Anti-Nomen for Steam, while no graphics might sound weird, actually this is a game to be played with closed eyes and headphones or hearphones (they are reccomended), since the audio will heavily rely on stereo, and recognize the direction in battle is a requirement to survive and proceed. Since this game show its actual contents only by audio, on the other hand sounds, ambiental sounds and music play a heavy role and they are very detailed, to the point of affecting gameplay. Hell Hunter features a story driven playthrough, real time battles in which sounds and enemy AI require a progressive learning of gimmicks from the player, and, last but not least, an horror environment through all the areas of the game, in which puzzles and environment gimmicks might reveal tricky if not deadly for the player. Do not underestimate the challenge of this game: it is accessible... not trivial.
A story of vampires and creatures of the night but in our days, like if they'd live in our world... the style and some easter eggs can remind the flavor of Resident Evil and Castlevania series, and other minor references to other games/stories i loved.
Please enjoy the game and share your thoughts or questions!