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Steam News16 May 20261mo ago

πŸ’₯Hell Heroes - NEW Update! πŸ’₯

Unity 6.3 update β€” lighting, church, swimming, and more Hell Heroes has been rebuilt on Unity 6.3 and URP 17.3. This patch is a big pass on how the world looks, how water plays, and how the game runs on older hardware.

Full notes

Full Hell Heroes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions6 changes0 removals
  • Gameplay
  • Performance
  • Store
  • Server
addedSwimming β€” you can now swim on the surface and underwater: dedicated swim movement, camera and post-process underwater effects, and land/water state switching (walk β†’ swim β†’ walk again). Crashing into water (e.g. from a fall) can drop you straight into swim mode.
addedThe Summoning Church β€” extensively reworked: new layout and detail, decal work, and lighting built for the new mood of the space.
addedNew breakable statues β€” smashable set dressing (same breakable rules as existing props).
addedNew Lighting on every level β€” scenes relit and re-baked with Adaptive Probe Volumes (APV) for more believable ambient light on characters and props.
changedPer-level mood β€” lighting, colour, and atmosphere tuned area by area.
changedCharacters & rendering

Hell Heroes changes

addedSwimming β€” you can now swim on the surface and underwater: dedicated swim movement, camera and post-process underwater effects, and land/water state switching (walk β†’ swim β†’ walk again). Crashing into water (e.g. from a fall) can drop you straight into swim mode.
addedThe Summoning Church β€” extensively reworked: new layout and detail, decal work, and lighting built for the new mood of the space.
addedNew breakable statues β€” smashable set dressing (same breakable rules as existing props).
addedNew Lighting on every level β€” scenes relit and re-baked with Adaptive Probe Volumes (APV) for more believable ambient light on characters and props.
changedPer-level mood β€” lighting, colour, and atmosphere tuned area by area.

Unity 6.3 update β€” lighting, church, swimming, and more

Hell Heroes has been rebuilt on Unity 6.3 and URP 17.3. This patch is a big pass on how the world looks, how water plays, and how the game runs on older hardware. Water & swimming

  • Swimming β€” you can now swim on the surface and underwater: dedicated swim movement, camera and post-process underwater effects, and land/water state switching (walk β†’ swim β†’ walk again). Crashing into water (e.g. from a fall) can drop you straight into swim mode.

  • Underwater caustics β€” moving light patterns on the seabed and underwater surfaces, timed with when you (and the camera) are below the surface and tinted to match the water and underwater colour grade.

  • Mermaids β€” aquatic enemies stay in the water instead of beaching or chasing you onto dry land.

World & content

  • The Summoning Church β€” extensively reworkednew layout and detail, decal work, and lighting built for the new mood of the space.
  • New breakable statues β€” smashable set dressing (same breakable rules as existing props).

  • New Lighting on every level β€” scenes relit and re-baked with Adaptive Probe Volumes (APV) for more believable ambient light on characters and props.

  • Per-level mood β€” lighting, colour, and atmosphere tuned area by area.

Characters & rendering

  • New skin shader β€” custom subsurface-style skin shadingsofter light falloff, warmer transmission in thin areas (ears, lips), and tone presets for a more natural look in the new lighting.

Performance & input

  • Older / worn controllers β€” input tuning for pads with stick drift (especially DualShock 4 over Bluetooth): higher default deadzone and noise filtering so phantom movement does not spam the game every frame β€” steadier on aging pads and less related stutter on some PCs.

  • Loot & interact prompts β€” world prompts and container loot UI switch to keyboard icons when your gamepad is unplugged (fixes PS4 icons sticking after disconnect on loot piles and container windows).

Coming soon

  • Bicycle riding β€” mount, ride, crash, and remount are in this build but not turned on yet. Expect it in a follow-up once final tuning is done.

    Thank you for playing.

Source

Steam News / 16 May 2026

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