HomeGamesUpdatesPricingMethodology
Steam News28 July 20261mo ago

Cursed War 2.0.2.0 Patch Notes

Hey, Clockmakers! The post-launch fury after the release of 'Cursed War' has wound down and we could now take a breath and work on loads of fixes for the game.

In this update9

Full notes

Full Hell Clock update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

22 fixes2 additions4 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
  • Performance
changedHey, Clockmakers!The post-launch fury after the release of 'Cursed War' has wound down and we could now take a breath and work on loads of fixes for the game.
changedSteam post image1 year ago, a little "typo" summoned an entity our community never forgot. You asked for it, time passed, and what started as an inside joke is now canon.
fixedGAMEPLAY FIXESFixed Death Bell using an incorrect damage multiplier instead of the Relic's rolled value.
fixedGAMEPLAY FIXESFixed Explosive Lead's "Marked" status effect appearing in the Character Debuffs list when the projectile bounced back to the player.
fixedGAMEPLAY FIXESFixed Shadow Dash still triggering the Tenkiel's Skyhammer effect after unequipping Death Worship.
fixedGAMEPLAY FIXESFixed Marksmen Rifles moving without the player having activated the 'Relentless Hunters' Unique Blessing.

Hell Clock changes

changedThe post-launch fury after the release of 'Cursed War' has wound down and we could now take a breath and work on loads of fixes for the game.
changed1 year ago, a little "typo" summoned an entity our community never forgot. You asked for it, time passed, and what started as an inside joke is now canon.
fixedFixed Death Bell using an incorrect damage multiplier instead of the Relic's rolled value.
fixedFixed Explosive Lead's "Marked" status effect appearing in the Character Debuffs list when the projectile bounced back to the player.
fixedFixed Shadow Dash still triggering the Tenkiel's Skyhammer effect after unequipping Death Worship.

Hey, Clockmakers!

The post-launch fury after the release of 'Cursed War' has wound down and we could now take a breath and work on loads of fixes for the game.

We're very thankful for all your feedback and patience throughout the launch, and we can't wait for you to see and feel these fixes for yourself in-game. So let's get straight into it.

And the Legend has come!

Steam post image

Not all demons in Purgatory have horns... some have feathers.

1 year ago, a little "typo" summoned an entity our community never forgot. You asked for it, time passed, and what started as an inside joke is now canon.

Keep your eyes peeled when roaming through Quixeramobim. Starting today, a legend is lurking. Can you find the most famous (and feared) rooster in the wasteland?

GAMEPLAY FIXES

  • Fixed Death Bell using an incorrect damage multiplier instead of the Relic's rolled value.

  • Fixed Explosive Lead's "Marked" status effect appearing in the Character Debuffs list when the projectile bounced back to the player.

  • Fixed Shadow Dash still triggering the Tenkiel's Skyhammer effect after unequipping Death Worship.

  • Fixed Marksmen Rifles moving without the player having activated the 'Relentless Hunters' Unique Blessing.

  • Fix Toll of the Dead not Spawning/Despawning Phantoms correctly when combined with Summon the Guard.

  • Fix Iemanja's Power Orb Maximum Amount increment not reverting on node respec.

ENEMY FIXES

  • Reduced Duke's Green and Red Projectiles hitbox radius.

  • Fixed Duke's Projectile Spiral being cast far above the player's height.

  • Added internal hit cooldown to Madman's Projectiles and AoEs.

  • Added internal hit cooldown to Minister of War's Whirlwind projectiles and projectile rain AoEs.

  • Fixed Matriarch's not using the correct summon skill while Enraged.

  • Fixed Matriarch's minions not using the spinning projectile skill on Endgame with extra Boss-mechanics.

  • Projectiles fired by Angry Swarms now follow a more predictable trajectory and have a longer cooldown between attacks.

ENDGAME FIXES

  • Fixed the following enemy modifiers that wasn't working on Ascension and Endless Nightmares:

    • Enemies Shoot Additional Projectiles.

    • Enemies Move and Attack Faster.

    • Enemy increased Area Attack Radius.

OTHER FIXES

  • Reduce Death Bell's and Head Cutter's falling projectiles flashing effects.

  • Fixed an issue where Blessing View would still show blessings from a skill the player had unequipped after the previous run.

  • Elite enemies with the Explosive and Plague Explosion affixes now display more noticeable visual feedback above their heads.

  • Fixed some fields on the game's HUD displaying invalid characters in some languages.

  • Fixed Player's Stat debuffs showing green colors at tooltips.

  • Removed the invisible wall near the Act 2 entrance in Quixeramobim.

  • Fixed an issue where Necropolis and Laboratory Breakable Jars could appear without textures.

  • Fixed the size of the bottle thrown by 'The Doctor's Hand' unique enemy.

WHAT ABOUT THE CONSOLE VERSION?

  • Fixed an issue that corrupted some save files, halting progression in the corrupted save slot for those affected players.

  • Fixed an issue that would lock out players from the Ascension mode on PlayStation 5.

  • Fixed an issue that caused a long delay between confirming the selected Penances and the start of Ascension.

  • Fixed quest tab bar shortcut button not working on consoles.

------

SO WHAT'S NEXT?

The team’s now focusing on stability issues, as well as fixes for bugs caught by both our community and our hard-at-work QA duo. We're also aware of noticeable optimization and visual issues that are hampering players' experience, especially towards the Endgame, and we hope to have more to show on that in the future.

Abraços!

~ The Hell Clock Team

Source

Steam News / 28 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.