Update log
Full Hell Clock update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, backlanders!
Extracted changes
- Gameplay
- Workshop
- Store
- Events
- Balance
Our fist major update is finally here!
Here's a brand new trailer outlining some of the biggest changes:
Major Features
Crafting System: 9 unique Tools to reroll, enhance, imbue, corrupt and improve your Relics
Blessed Gear Stash: easily store and swap your Gear
Search Filter: easily find what you need in your Reliquary
"Loadouts" System: easily swap your equipped Relics and Gear
Defenses overhaul: less deaths by one-hit kills
Endgame rebalanced: harder and deeper
- Void World Tiera brutal new endgame challenge for only the strongest builds
Build Variety Boosts: Buffs to underused skills and more viable options across the board
Soulstone Economy Revamp: Better rewards for later Acts and more meaningful drops
For a full breakdown of all of the changes, check last week's Design Manifesto:
[dynamiclink href="https://store.steampowered.com/news/app/1782460/view/515221043692962976?l=portuguese"]
PSA: Existing Save Files
Version 1.1 brings significant balance changes, and the new items you can acquire with the addition of Clockmakers Tools are way more powerful than the items you had from the 1.0 launch. We highly recommend starting a new save file to fully experience the 1.1 changes from scratch, but this is NOT required.
If you choose to keep playing on your existing save file, we have prepared a "Care Package"of Crafting materials that will be automatically added to your inventories to help you get started. The amount and value of currencies depends on how far you've made into the game. Save files which have not completed Act 1 yet will not receive any currency.
Keep in mind that 1.1 is a significant rebalance of the game, that the new items' power is much increased, and that Abyss and Oblivion are now a much greater challenge than they were previously, so please adjust your expectations accordingly when playing on an existing save file.
In-Depth Crafting Information
For those who want more control over their crafting outcomes, our Wiki has been updated with all of the new affixes, as well as the expected outcomes for Imbuements and Corruptions based on Relic sizes. You can check it all out in the link below:
https://hellclock.wiki.gg/wiki/Clockmaker%27s_Tools
Hell Clock + Grim Dawn
[dynamiclink href="https://store.steampowered.com/bundle/59946/Hell_Clock__Grim_Dawn/"]
We are SUPER excited to announce that, starting today, we have a Bundle together with Grim Dawn! If you own any of the games, you will get a discount to purchase the other one - so don't miss out!
This is a huge honor for us, and we are very grateful to our friends over at Crate for the opportunity. To think our humble game got to this point, coming all the way from Brazil, is truly a dream come true.
Thanks to our Community Committee!
We'd like to thank the members of our Community Committee on Discord, who volunteered to playtest and provide feedback on this update ahead of time. This kind of direct interaction with our player base is incredible, and has surely contributed to making this update the best it could be. A round of "o7" to Moksi, Monddoc, Murk, Noobzor, Tenkiei and INTerp who gave up their time and expertise in the interest of making the game better for everyone! o7 We are also excited to announce that, as a reward for exceptional services to the Hell Clock Community, we have selected Monddoc, Murk and Tenkiei to be immortalized in-game, as they will be designing their own Unique Relics! Look forward to these 3 new Uniques in upcoming patch 1.2!
If you are interested
Source
