Update log
Full Hell Clock update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey backlanders,
Extracted changes
- Workshop
- Store
We’re super excited to share details on our upcoming Crafting system in update 1.1: Clockmaker’s Tools, coming September 29th!
Crafting In Hell Clock
We have two main goals with Crafting in Hell Clock: providing a tool to mitigate RNG during your progress (especially in Ascension); and providing another fun dimension to item progression.
Designing crafting systems in ARPGs is very tricky. If there’s too much RNG, it becomes a full “gambling” experience where you feel little to no control over the outcome. If it’s too deterministic, it becomes the main path to item progression, and the good-old “kill monster, drop loot” system that we all love so much loses a lot of its value.
What we are trying to achieve is a healthy in-between that works in the context of Hell Clock’s quirky structure. We don’t want to have a system as deterministic and as in-depth as Last Epoch, for example, but we also want something that gives you a bit more control than in Path of Exile 2 (pre-0.3, that is).
How Clockmaker’s Tools Work
All crafting in 1.1 is done by using special crafting currency called “ Tools ”. This currency starts dropping from the middle of Act 1 onwards, with drop rates improving as you progress further into the game.
Besides dropping fully-usable Tools right then and there, you can also drop Fragments - which are useless on their own, but if you gather enough of them you can create a usable crafting Tool.
Using Tools is easy: in your Reliquary back in town, just click on the Tool you want to use to activate it, then click on the Relic you want to use it on - it’s that simple.
There are 9 different types of Tools available in 1.1, so let’s go over each of them:
Tool of Tinkering: replaces a random affix on the Relic with a different one
- Tool of Enhancementtransforms a Common Relic into a Magic with a new random affix
- Greater Tool of Enhancementtransforms a Magic Relic into a Rare with a new random affix
- Tool of Locksmithinglocks a random regular affix on the Relic so that it cannot be removed or replaced. Repeated uses of Locksmithing on the same Relic will switch which affix is locked
Imbued Tool of Fury: imbues the Relic with a special regular affix (Imbued Affix) related to Fury path (Life, Melee Damage, Life Leech, Fire Damage, Physical Damage, etc). Replaces an Imbued affix if there is one already
Imbued Tool of Faith: same as above but Faith (Mana, Conviction, Lightning Damage, Mana Shield, etc)
Imbued Tool of Discipline: same as above but Discipline (Evasion, Move Speed, Projectile Amount, Plague Damage, etc)
Corrupted Tool: unpredictably modifies the Relic, which become Corrupted and cannot be modified further
Divine Tool: improves the values of all Affixes on the Relic
Imbued Relics
With 1.1 we are introducing a new type of implicit affix called “ Imbued ”. Rarely, you will find Relics in the world which will come already Imbued with one of the three Paths (Fury, Devotion, Discipline) - but as we’ve just shown, there are also specialized Tools that will allow you to craft these powerful affixes into any Relic you want.
To allow for even more control of crafting results, the outcome of the Imbuements are different depending on the size of the Relic. For example, a Small (1x1) Relic that is Imbued with Fury can only roll
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