Full notes
Full Helium Rain update
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What changed
- Gameplay
- Fixes
- UI and audio
- Performance
Helium Rain changes
We've released a new update to Helium Rain. It is mainly a bug-fixing update, with a twist...
An oversized surprise
As a surprise addition before launch, we're adding a 13th ship to Helium Rain. The Themis freighter is not a new combat unit, but a smaller version of the old Atlas superfreighter that will provide half of its capabilities for 60% of the cost. We thought this unit would fill the void between the Atlas and the much smaller Sphinx.
A laundry list of bugs
Having the game working perfectly is always our prime concern. Here are all the bugs fixed in 1.1.2, which is a longer list than usual - we've been testing the game pretty intensively since the 1.0 update, and many new players reported issues that existed in earlier versions.
Fix complex cargo bays locking up
Fix miscellaneous trading issues
Fix notifications of scrapping by AI companies
Fix auto-trading fleets not handling fleet supplies
Fix auto-trading fleets not selling
Fix auto-trading still enabled after assigning a fleet to a trade route
Fix blocked quest step on the Pendulum contract
Fix station construction limits in sector blocking substation construction
Fix contract generation while a fleet is stranded at the end of the travel
Fix trade route sliders acting up
Fix typos, contracts wording, bad tooltips, etc
It's happening !
We'll be releasing Helium Rain out of Early Access on October 11. Tell your friends ! This is a big day for us. No changes are planned until that date, unless we find dramatic issues in the next hours. We'll keep working on issues reported by the community. As usual, please always report crashes our bugs !
Source
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