HomeGamesUpdatesPricingMethodology
Steam News12 May 20188y ago

Build 0.3.11.r1 now live!

Hello Heisters! Here is the debrief on the new Beta Build! Progression Order We have updated the order of levels so you now unlock the Casino after completing the Shipping Yard.

Full notes

Full HEIST update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedHello Heisters! Here is the debrief on the new Beta Build! Progression Order We have updated the order of levels so you now unlock the Casino after completing the Shipping Yard. Completing the Casino will then unlock the Country Club, as opposed to the other way around. We decided that the Casino was an easier level and due to being smaller, would make for better pacing in the games overall progression. We will be making future changes to add Gun Guards to the Country Club and remove them from the Casino, but at the moment the levels remain as is. The Tool unlocks are tied to the levels, and as such has not changed. This means you'll be able to unlock the Smoke Pipe sooner than before! New Waters in the Shipping Yard We have rounded out the final prop pass on the Shipping Yard and begun implementation of our water shader in the level. The new art assets shouldn't affect playability but we are eager to get any and all feedback on the changes in the Shipping Yard. Mansion still under Rennovations While we hoped to get playable version of the Mansion up on the Beta, we ran into a few snags that delayed progress somewhat. For Example We have a power Generator the player can disable, and well instead of "shutting down", it does this....

HEIST changes

addedHello Heisters! Here is the debrief on the new Beta Build! Progression Order We have updated the order of levels so you now unlock the Casino after completing the Shipping Yard. Completing the Casino will then unlock the Country Club, as opposed to the other way around. We decided that the Casino was an easier level and due to being smaller, would make for better pacing in the games overall progression. We will be making future changes to add Gun Guards to the Country Club and remove them from the Casino, but at the moment the levels remain as is. The Tool unlocks are tied to the levels, and as such has not changed. This means you'll be able to unlock the Smoke Pipe sooner than before! New Waters in the Shipping Yard We have rounded out the final prop pass on the Shipping Yard and begun implementation of our water shader in the level. The new art assets shouldn't affect playability but we are eager to get any and all feedback on the changes in the Shipping Yard. Mansion still under Rennovations While we hoped to get playable version of the Mansion up on the Beta, we ran into a few snags that delayed progress somewhat. For Example We have a power Generator the player can disable, and well instead of "shutting down", it does this....

Hello Heisters! Here is the debrief on the new Beta Build! Progression Order We have updated the order of levels so you now unlock the Casino after completing the Shipping Yard. Completing the Casino will then unlock the Country Club, as opposed to the other way around. We decided that the Casino was an easier level and due to being smaller, would make for better pacing in the games overall progression. We will be making future changes to add Gun Guards to the Country Club and remove them from the Casino, but at the moment the levels remain as is. The Tool unlocks are tied to the levels, and as such has not changed. This means you'll be able to unlock the Smoke Pipe sooner than before! New Waters in the Shipping Yard We have rounded out the final prop pass on the Shipping Yard and begun implementation of our water shader in the level. The new art assets shouldn't affect playability but we are eager to get any and all feedback on the changes in the Shipping Yard. Mansion still under Rennovations While we hoped to get playable version of the Mansion up on the Beta, we ran into a few snags that delayed progress somewhat. For Example We have a power Generator the player can disable, and well instead of "shutting down", it does this....

Once we have sorted out these bugs breaking playability, the Mansion will be open for inspection. 'Til next time... ~Atomizer Games

Source

Steam News / 12 May 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.