Full notes
Full HEIST update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Today we bring you a minor update to the game and some news on development. In the current build, we have done a lot of updating and minor fixing, but we won't bore you with the tedious list of changes, but here's the gist.
What changed
- Fixes
- UI and audio
- Gameplay
HEIST changes
Fixed some odd guard paths
Fixed the Casino depth hiding not set up correctly
Fixed some art issues with the Art Gallery Get it interactables.
Updated some sound files of the Gun Guards
Added a UI display for when you save and load a checkpoint.
The reason behind the light update is due to our focus on bigger fish. We have a new level in-development, The Mansion! The bulk of our work in recent weeks have been creating this level. While we don't have a clear date on when it will be ready for testing, we hope to share some more details on the level with you soon! Additionally, we will now be pushing builds and news updates out on Mondays AEST. Til next time... ~Atomizer
Source
Changelog.gg summarizes and formats this update. How we read updates.
