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Steam News31 July 202622d ago

๐ŸŒฟ June & July Devlog!

Hey everyone! ๐Ÿ’š We'll be honest: June and July were so intense that we didn't stop long enough to write a Devlog.

In this update10

Full notes

Full Heidi's Legacy: Mountains Calling update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! ๐Ÿ’š

What changed

0 fixes6 additions3 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
added๐Ÿ“– The Full Story Is WrittenOn the narrative side, Act 6 is complete , a lot of new dialogue has been added to balance the pacing across all acts, and a light romance system for the NPCs is fully implemented. The whole story of Heidi's Legacy now exists from beginning to end!!
added๐Ÿฆ Bird Spots & Medicinal HerbsTwo new mechanics made their way into the game this period. First, bird spots : you can now craft birdhouses at Sebastian's sawmill and place them in the mountain environment, giving the local birds somewhere to nest. This will please Peter too.
added๐Ÿฆ Bird Spots & Medicinal HerbsSecond, this is Agnesโ€™ medicinal herb garden where you can now grow and harvest chamomile, borage, and hibiscus flowers, which feed into new crafting recipes. And maybe other stuff in the end game ๐Ÿ‘€
changed๐ŸŽฃ Fishing Is Here!We built a fishing mechanic ! The pontoon is in, Heidi has a small casting animation, and the associated rhythm mini-game is working. It's still WIP, but it's already a relaxing little moment in the flow of the day.
addedโœจ Polish Phase BeginsNow that the mechanics are in place, we've entered a proper polish phase . That means adding new expressions to every character, and replacing all the placeholder images that have been sitting in the game for months, like this rather suspicious image of a boys' dinner, or this one of Peter looking very upset about somethingโ€ฆ but we won't spoil it. ๐Ÿ‘€
added๐Ÿ—บ๏ธ The Minimap, RevealedWe've never shown this before, but here's our updated minimap featuring the new level design, points of interest markersโ€ฆ and yes, fast travel ! ๐Ÿ๐Ÿ’จ

Heidi's Legacy: Mountains Calling changes

addedOn the narrative side, Act 6 is complete , a lot of new dialogue has been added to balance the pacing across all acts, and a light romance system for the NPCs is fully implemented. The whole story of Heidi's Legacy now exists from beginning to end!!
addedTwo new mechanics made their way into the game this period. First, bird spots : you can now craft birdhouses at Sebastian's sawmill and place them in the mountain environment, giving the local birds somewhere to nest. This will please Peter too.
addedSecond, this is Agnesโ€™ medicinal herb garden where you can now grow and harvest chamomile, borage, and hibiscus flowers, which feed into new crafting recipes. And maybe other stuff in the end game ๐Ÿ‘€
changedWe built a fishing mechanic ! The pontoon is in, Heidi has a small casting animation, and the associated rhythm mini-game is working. It's still WIP, but it's already a relaxing little moment in the flow of the day.
addedNow that the mechanics are in place, we've entered a proper polish phase . That means adding new expressions to every character, and replacing all the placeholder images that have been sitting in the game for months, like this rather suspicious image of a boys' dinner, or this one of Peter looking very upset about somethingโ€ฆ but we won't spoil it. ๐Ÿ‘€

We'll be honest: June and July were so intense that we didn't stop long enough to write a Devlog. We've been heads-down, pushing to get a fully playable version of Heidi's Legacy from the very first scene to the final credits, and we got there!!

So today we're catching up with a double Devlog, and there's a lot to cover!

๐Ÿ—บ๏ธ Zones 3 to 5: A Mountain Takes Shape

This was an enormous amount of work: weeks of sculpting and level design across zones 3 to 5. The lake, the camping spot, the stone benches near Sebastian's place, the glacier... the upper mountain is now a real place to explore, with its own atmosphere and secrets at every turn!

๐Ÿ“– The Full Story Is Written

On the narrative side, Act 6 is complete, a lot of new dialogue has been added to balance the pacing across all acts, and a light romance system for the NPCs is fully implemented. The whole story of Heidi's Legacy now exists from beginning to end!!

Now thatโ€™s done, we've sent all the texts off to our translation partners and proofreaders (a big thank you to Michelle for patiently reviewing our franglais ๐Ÿ™)

๐Ÿฆ Bird Spots & Medicinal Herbs

Two new mechanics made their way into the game this period. First, bird spots: you can now craft birdhouses at Sebastian's sawmill and place them in the mountain environment, giving the local birds somewhere to nest. This will please Peter too.

Second, this is Agnesโ€™ medicinal herb garden where you can now grow and harvest chamomile, borage, and hibiscus flowers, which feed into new crafting recipes. And maybe other stuff in the end game ๐Ÿ‘€

๐ŸŽฃ Fishing Is Here!

We built a fishing mechanic! The pontoon is in, Heidi has a small casting animation, and the associated rhythm mini-game is working. It's still WIP, but it's already a relaxing little moment in the flow of the day.

โœจ Polish Phase Begins

Now that the mechanics are in place, we've entered a proper polish phase. That means adding new expressions to every character, and replacing all the placeholder images that have been sitting in the game for months, like this rather suspicious image of a boys' dinner, or this one of Peter looking very upset about somethingโ€ฆ but we won't spoil it. ๐Ÿ‘€

Steam post image Big appreciation to Bloo's developer art, it helps so much!

๐ŸŒ‰ Remember That Very WIP Bridge?

Back in May we showed you a very rough bridge connecting zones 4 and 5. It's now fully finished!

And the same goes for the climbing spots we teased in Mayโ€™s Devlog.

๐Ÿ—บ๏ธ The Minimap, Revealed

We've never shown this before, but here's our updated minimap featuring the new level design, points of interest markersโ€ฆ and yes, fast travel! ๐Ÿ๐Ÿ’จ

๐Ÿ’Ž Gem Hunting in the Cliffs

We added to the mushroom digging mini-game and gave it a new setting: you can now dig into the cliff faces to find precious stones for Peter's collection. A nice complement to the fossil hunting ๐Ÿ’Ž

๐Ÿ’ฌ A More Expressive Dialogue System

Previously, only the most important story moments showed characters as full standing portraits, the rest used speech bubbles above in-game sprites.

We've now reworked the system so that standing portraits can appear in any dialogue, making every conversation feel more personal and expressive.

๐Ÿ› Playtesting & Debug

Finally, we've been running recorded playtests with external players, watching them play in real time and catching all the things we'd stopped noticing after months of development. It's been incredibly valuableโ€ฆ and generated a very long bug list ๐Ÿ˜… We're working through it!

That's it for June and July, two intense months that brought Heidi's Legacy closer to the finish line than ever before. If you haven't tried the demo yet, it's free on Steam, and a wishlist really does make a difference for a small team like ours. ๐Ÿ’š Heidis Legacy Mountains Calling

See you at Gamescom in August!

  • Meli & Bloo

Source

Steam News / 31 July 2026

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