Full notes
Full Heidi's Legacy: Mountains Calling update
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Repeated intro
Hey everyone! 💚
What changed
- UI and audio
- Gameplay
- Performance
We’ve been hard at work bringingour cozy mountain game to life, and we can’t wait to share what we’ve been cooking (literally!)
First off, we focused on the cooking mechanic, and its renowned chef Birgit!
She now has her own hand-painted portrait and her lovely little corner of the mountain village is finished ✨
She can now live surrounded by her adorable chickens! We drew them in Photoshop and animated them in Blender, doing our best to capture all their clucky charm.
We also coded so that you can collect their eggs in the dedicated basket, which you can then use for cooking in Birgit’s stove 🥚
We also revisited the merge minigame that you might remember from the mushroom-drying feature. This time, we adapted it for Birgit’s cooking station! You’ll be able to combine different ingredients to prepare tasty berry muffins.
We created a brand-new background for it!
Behind the scenes, our tech side got a little boost as well. We’ve successfully upgraded the whole project to Godot 4.5, which means better performance, stability, and overall smoother development moving forward. Huge thanks to all the Godot contributors for their hard work!
We also built a custom debugger tool that lets us control time, trigger events, and modify our inventory during testing. This might sound a bit nerdy, but it’s been a game-changer, allowing us to test features and fix issues much faster than before.
We’re feeling more excited than ever about how Heidi’s Legacy is coming together!
If you haven’t already, make sure to follow the game on Steam so you don’t miss any updates 💚
See you in the next devlog!
Meli & Bloo 🐐
Source
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