Full notes
Full Hegis' Grasp: Evil Resurrected update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Hegis' Grasp: Evil Resurrected changes
You've probably noticed that there weren't any updates for a while. That was due to the fact that the previous publisher (Global Hive) had to abandon the game in favor of their future plans. There was also an overhaul on the developer's side in which Salty Goal Productions was disbanded and acquired by our newly formed start-up which is Odd Branch Publishing.
Anyways, here's a giant patch which takes care of most of the issues you guys have reported. Expect the chapter 4 update soon!
Visit our new website to learn more!
New features:
Minimap was added to the Journal menu (press Tab or "m" to view)
Ability to delete saved checkpoints in the main menu
Enemies should now be saved correctly
Replaced the old objectives by a new immersive story telling system
Crows can be shot dead now
Tweaks:
First person has less head bobbing and a more accurate speed
Tincture potions now restore more health
Small: before: 15%, now 25%
Large: before 40%, now 60%
Revised notes
Increased damage and accuracy of the rifle
Improved slow mo blur
Pause menu is much more fluent and efficient now
Story mode now loads in the background while the cinematic intro is playing
Experience the bear trap falling animation in first person
Renamed farm fork to pitchfork
Increased FOV in first person to 70 degrees
Attacking allies and cutthroat will result in an instant game over
Reduced splash screen time
Fixed issues:
Fixed an issue that prevented OBS from capturing the game correctly
Bullets in chest aren't counted to the total ammo count anymore
Bullet count is now correctly saved synced between third and first person
Fixed a few audio related issues
Fixed chapter 3 boss freezing
Fixed sun light visibility through walls
Fragments from destroyed boxes are less in the way now
Fixed some UI elements clipping outside of the screen boundaries
Fixed cursor getting out of screen in multi monitor setups or when running
the game in windowed mode
Fixed an issue where you got stuck when walking in the windmill
Improved pitch fork animation in third person mode
You can no longer reach the cloud layer
Fixed standing up animation glitch in third person when loading checkpoint
Many other bugs fixed and improvements to the overall environment and gameplay
Source
Changelog.gg summarizes and formats this update. How we read updates.
